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Jugar para ganar: deportes, videojuegos y la cultura del juego, libro de bolsillo de B...-

Texto original
Playing to Win : Sports, Video Games, and the Culture of Play, Paperback by B...
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Aproximadamente25,93 EUR
Estado:
Como nuevo
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Ubicado en: Jessup, Maryland, Estados Unidos
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Entrega prevista entre el jue. 3 oct. y el mar. 8 oct. a 43230
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N.º de artículo de eBay:354415686146
Última actualización el 29 jul 2024 12:36:44 H.EspVer todas las actualizacionesVer todas las actualizaciones

Características del artículo

Estado
Como nuevo: Libro en perfecto estado y poco leído. La tapa no tiene desperfectos y si procede, con ...
ISBN
9780253015020
Book Title
Playing to Win : Sports, Video Games, and the Culture of Play
Book Series
Digital Game Studies
Publisher
Indiana University Press
Item Length
9 in
Publication Year
2015
Format
Trade Paperback
Language
English
Item Height
0.7 in
Author
Andrew Baerg
Genre
Technology & Engineering, Sports & Recreation, Games & Activities
Topic
Television & Video, Sociology of Sports, General, Video & Electronic
Item Weight
14.7 Oz
Item Width
6 in
Number of Pages
252 Pages

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Product Identifiers

Publisher
Indiana University Press
ISBN-10
0253015022
ISBN-13
9780253015020
eBay Product ID (ePID)
202511784

Product Key Features

Book Title
Playing to Win : Sports, Video Games, and the Culture of Play
Number of Pages
252 Pages
Language
English
Publication Year
2015
Topic
Television & Video, Sociology of Sports, General, Video & Electronic
Genre
Technology & Engineering, Sports & Recreation, Games & Activities
Author
Andrew Baerg
Book Series
Digital Game Studies
Format
Trade Paperback

Dimensions

Item Height
0.7 in
Item Weight
14.7 Oz
Item Length
9 in
Item Width
6 in

Additional Product Features

Intended Audience
Trade
LCCN
2014-017133
Dewey Edition
23
Reviews
"Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study." --Library Journal, [W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture., "[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture."-- International Journal of Sport Communication "In taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games."-- American Journal of Play "Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study."-- Library Journal "Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended."-- Choice "A timely volume, with a stellar array of authors."--Toby Miller, author of Blow Up the Humanities, "[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play... is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture." --International Journal of Sport Communication, "...a timely volume, with a stellar array of authors." -Toby Miller, author of Blow Up the Humanities, Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended., "Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth.... Recommended." --Choice
Grade From
College Graduate Student
Dewey Decimal
794.8
Table Of Content
Playing to Win: An introduction. / Thomas P. Oates and Robert Alan Brookey Part I: Gender Play 1. The Name of the Game is Jocktronics: Sport and Masculinity in Early Video Games / Michael Z. Newman 2. Madden Men: Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates 3. Neoliberal Masculinity: The Government of Play and Masculinity in E-Sports / Gerald Voorhees 4. The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell 5. Domesticating Sports: The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey Part II. The Uses of Simulation 6. Avastars: The Encoding of Fame within Sport Digital Games / Steven Conway 7. Keeping it Real: Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth 8. Exploiting Nationalism and Banal Cosmopolitanism: EA's FIFA World Cup 2010 / Andrew Baerg 9. Ideology, It's In The Game: Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers 10. Yes Wii Can or Can Wii: Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power Contributors Index
Synopsis
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
LC Classification Number
GV1469.34

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Expert Trading Limited
John Boyer
9220 Rumsey Rd
Ste 101
21045-1956 Columbia, MD
United States
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    2 volumes of Pogo comic strips, new and in perfect condition. Price was good, but shipping cost ($30 for two books) seems like a lot for how long it took to get delivered (23 days from Illinois to Spain). Also, seller communication was not great. First two times I wrote, their response did not address question. Third response explained at length about the private courier service they use and how it should take 1-10 business days to deliver. Maybe they should consider a different courier service.
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    The item was described to a Tee. Very good communication. Shipping was just a little slow. The box the set of books comes in was damaged (bent corners) due to packaging. Not a deal breaker because the grand kids will not store in that box; might be if it were to be given as a present. The three books in the box arrived in prefect shape. I WOULD purchase from greatbookprices1 again in the future. Thanks
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    *Same as the other review* Purchased two box sets from this seller with one being advertised as "like new" but was delivered as if it was actually new. Shipping time was a little slow, takes about 10 days to ship out and it takes a while to get through the system. But the packing was great and I'm still overall happy with my purchase.

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