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Desarrollo de juegos 3D Pro Java 6: API Java 3d, Jogl, Jinput y Joal de Davison-

Texto original
Pro Java 6 3D Game Development: Java 3d, Jogl, Jinput and Joal APIs by Davison
AlibrisBooks
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USD63,89
Aproximadamente57,30 EUR
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Ubicado en: Sparks, Nevada, Estados Unidos
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Características del artículo

Estado
Nuevo: Libro nuevo, sin usar y sin leer, que está en perfecto estado; incluye todas las páginas sin ...
Book Title
Pro Java 6 3D Game Development: Java 3d, Jogl, Jinput and Joal AP
Publication Date
2007-04-25
Pages
528
ISBN
9781590598177
Subject Area
Computers
Publication Name
Pro Java 6 3d Game Development : Java 3d, Jogl, Jinput and Joal APIs
Publisher
Apress L. P.
Item Length
9 in
Subject
Programming / Games, Software Development & Engineering / General, Programming Languages / Java
Publication Year
2007
Series
Expert's Voice in Java Ser.
Type
Textbook
Format
Hardcover
Language
English
Item Height
1.2 in
Author
Andrew Davison
Features
New Edition
Item Weight
41.5 Oz
Item Width
7.5 in
Number of Pages
Xxiii, 528 Pages

Acerca de este producto

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1590598172
ISBN-13
9781590598177
eBay Product ID (ePID)
57202421

Product Key Features

Number of Pages
Xxiii, 528 Pages
Language
English
Publication Name
Pro Java 6 3d Game Development : Java 3d, Jogl, Jinput and Joal APIs
Publication Year
2007
Subject
Programming / Games, Software Development & Engineering / General, Programming Languages / Java
Features
New Edition
Type
Textbook
Author
Andrew Davison
Subject Area
Computers
Series
Expert's Voice in Java Ser.
Format
Hardcover

Dimensions

Item Height
1.2 in
Item Weight
41.5 Oz
Item Length
9 in
Item Width
7.5 in

Additional Product Features

Intended Audience
Scholarly & Professional
LCCN
2008-277644
Dewey Edition
22
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
651.8424
Edition Description
New Edition
Table Of Content
Java 3D.- Introducing Java 3D.- Get a Life (in 3D).- Get a Life (the Java 6 Way).- The Colliding Grabbers.- When Worlds Collide.- A Multitextured Landscape.- Walking Around the Models.- More Backgrounds and Overlays.- Nonstandard Input Devices.- More Backgrounds and Overlays.- Navigating a 3D Scene by Waving Your Arm.- Building a Gamepad Controller with JInput.- Gamepad Grabbers.- 3D Sound with JOAL.- The P5 Glove.- JOGL.- Two JOGL Programming Frameworks.- Touring the World.- Loading Models.
Synopsis
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java--the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book., Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java--the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book., This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development., This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).
LC Classification Number
QA76.76.C672

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