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A HISTORY OF VIDEO GAMES IN 64 OBJECTS, WORLD VIDEO GAME HALL OF FAME, 2018, HB!
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Estado:
“CONDITION OF THE ITEM IS VERY FINE WITH MINIMAL WEAR AND CREASE ON RIGHT BOTTOM CORNER!”
Como nuevo
Libro en perfecto estado y poco leído. La tapa no tiene desperfectos y si procede, con sobrecubierta para las tapas duras. Incluye todas las páginas sin arrugas ni roturas. El texto no está subrayado ni resaltado de forma alguna, y no hay anotaciones en los márgenes. Puede presentar marcas de identificación mínimas en la contraportada o las guardas. Muy poco usado. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección.
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Ubicado en: Bowling Green, Kentucky, Estados Unidos
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Entrega prevista entre el mié. 25 sep. y el vie. 27 sep. a 43230
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N.º de artículo de eBay:195344491364
Última actualización el 13 jul 2023 01:56:29 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- Como nuevo
- Notas del vendedor
- “CONDITION OF THE ITEM IS VERY FINE WITH MINIMAL WEAR AND CREASE ON RIGHT BOTTOM CORNER!”
- Original Language
- French
- ISBN
- 9780062838698
- EAN
- 9780062838698
- Book Title
- History of Video Games in 64 Objects
- Publisher
- HarperCollins
- Item Length
- 9.4 in
- Publication Year
- 2018
- Format
- Hardcover
- Language
- English
- Illustrator
- Yes
- Item Height
- 1.1 in
- Genre
- Computers, Education, Games & Activities
- Topic
- Computers & Technology, Digital Media / Photography (See Also Photography / Techniques / Digital), Video & Electronic
- Item Weight
- 37.9 Oz
- Item Width
- 7.5 in
- Number of Pages
- 352 Pages
Acerca de este producto
Product Identifiers
Publisher
HarperCollins
ISBN-10
0062838695
ISBN-13
9780062838698
eBay Product ID (ePID)
239652382
Product Key Features
Book Title
History of Video Games in 64 Objects
Number of Pages
352 Pages
Language
English
Topic
Computers & Technology, Digital Media / Photography (See Also Photography / Techniques / Digital), Video & Electronic
Publication Year
2018
Illustrator
Yes
Genre
Computers, Education, Games & Activities
Format
Hardcover
Dimensions
Item Height
1.1 in
Item Weight
37.9 Oz
Item Length
9.4 in
Item Width
7.5 in
Additional Product Features
Intended Audience
Trade
LCCN
2017-473803
Dewey Edition
23
TitleLeading
A
Reviews
"Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones." -- SYFY Wire "There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries." -- Culturess "A treasure trove for gamers and pop culture fans." -- Fanbolt "A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too." -- The Roarbots, There are beautiful shots of the objects, including the original PC version of Tetris, the entirety of Pong contained on one chip, and even the classic Wii Remote. The best part? Pokémon has two separate entries., A History of Video Games in 64 Objects has officially wowed me. I'll be telling my friends. You should tell yours too., Deepening appreciation is what Jon-Paul Dyson and Jeremy Saucier set out to do in their new work with The World Video Game Hall of Fame. A History of Video Games in 64 Objects offers insights into some of gaming's most cherished hallmarks and groundbreaking milestones.
Dewey Decimal
794.8
Synopsis
Inspired by the groundbreaking A History of the World in 100 Objects , this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play-what it has contributed to the history of gaming-as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons-the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft-the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!, Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field's creation and development. Drawing on the World Video Game Hall of Fame's unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object's significance to video game play--what it has contributed to the history of gaming--as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you'll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons--the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft--the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams' game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
LC Classification Number
GV1469.3.H57 2018
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- c***c (51)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaExcellent transaction. The seller contacted me shortly after I placed the order to tell me, with photographs, about a newly-discovered minor quality issue with the product that had developed after the listing was placed. The seller insisted on giving me a partial refund, since I did not wish to cancel. The product was shipped promptly and arrived in the described condition. I am very satisfied and would buy from this seller again.REDBOOK Magazine, NOVEMBER 1982, EVA VOORHIS Cover, THE PERFECT THANKSGIVING! (#194423185844)
- h***y (62)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaVERY HAPPY with this purchase !! The pictures in the ad were 100% accurate. The seller took great care to pack it carefully and protected for the journey to my collection. Communication with the seller was fantastic, very genuine, down to earth, and friendly. The price point was nice and the turnaround from purchase to shipping was really fast. I would definitely buy from this seller again.The Golden Urge by Robert Kyle, First Edition #36, 1954, Vintage Paperback! (#191217119955)
- 1***p (9)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaOutstanding packaging for this 1982 softcover book, in sleeve and secured between cardboard so that the edges and corners arrived intact and the item was not bent. Item exactly as described. Thank you!!