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Proyectos de juegos para iPhone de Olivier Hennessy, Joachim Bondo, P. J. Cabrera,...-

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IPhone Games Projects by Olivier Hennessy, Joachim Bondo, P. J. Cabrera,...
mikebgeek
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Aproximadamente8,97 EUR
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Estado:
En muy buen estado
Envío:
USD5,38 (aprox. 4,83 EUR) USPS Media MailTM.
Ubicado en: Belleville, Illinois, Estados Unidos
Entrega:
Entrega prevista entre el jue. 26 sep. y el mar. 1 oct. a 43230
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N.º de artículo de eBay:155460013188

Características del artículo

Estado
En muy buen estado: Libro que se ha leído y que no tiene un aspecto nuevo, pero que está en un ...
ISBN
9781430219682
Subject Area
Computers
Publication Name
iPhone Games Projects
Publisher
Apress L. P.
Item Length
9.6 in
Subject
Programming / Games, Software Development & Engineering / General, Programming / Mobile Devices, Operating Systems / Apple (Mac OS & iOS), Hardware / Mobile Devices, Programming / Macintosh, Enterprise Applications / General
Publication Year
2009
Type
Textbook
Format
Trade Paperback
Language
English
Author
Olivier Hennessy, Joachim Bondo, Jamie Gotch, P. J. Cabrera, Matthew Aitken
Features
New Edition
Item Weight
19.2 Oz
Item Width
6.7 in
Number of Pages
Xxi, 258 Pages

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Product Identifiers

Publisher
Apress L. P.
ISBN-10
1430219688
ISBN-13
9781430219682
eBay Product ID (ePID)
71723157

Product Key Features

Number of Pages
Xxi, 258 Pages
Language
English
Publication Name
iPhone Games Projects
Publication Year
2009
Subject
Programming / Games, Software Development & Engineering / General, Programming / Mobile Devices, Operating Systems / Apple (Mac OS & iOS), Hardware / Mobile Devices, Programming / Macintosh, Enterprise Applications / General
Features
New Edition
Type
Textbook
Author
Olivier Hennessy, Joachim Bondo, Jamie Gotch, P. J. Cabrera, Matthew Aitken
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Weight
19.2 Oz
Item Length
9.6 in
Item Width
6.7 in

Additional Product Features

Intended Audience
Scholarly & Professional
Dewey Edition
22
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
005.26
Edition Description
New Edition
Table Of Content
1. Tapulous, http://tapulous.com, Mike Lee elcajone@mac.com. TapTapRevenge: music game.- 2. PopCap, http://popcap.com, Garth Chouteau garth@popcap.com. Bejewelled 2: animated puzzle.- 3. Freeverse, http://freeverse.com, Brian Akaka akaka@freeverse.com. Moto Chaser: racing game. Burning Monkey Casino: humorous gambling.- 4. Pangeasoft, http://pangeasoft.net, Brian Greenstone brian@pangeasoft.net. Nanosaur 2: 3D flying dinasaurs. Billy Frontier: alien cowboys.- 5. Demiforce, http://www.demiforce.com/home.html, Steve Demeter demiforce.llc@gmail.com. Trism: tilt and touch puzzle.- 6. Subatomic Studios, http://subatomicstudios.com, Jamie Gotch jamie@subatomicstudios.com. Fieldrunners: tower defense.- 7. Abrosia Software, http://www.AmbrosiaSW.com/, Andrew Welch
Synopsis
One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts., One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK , and you'll have everything you need to create the next game to top the sales charts., One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK , and you'll have everything you need to create the next game to top the sales charts., With games on the iPhone the most popular category on Apple's Application Store, this is the first book specifically about developing games on the iPhone. Not only is there money to be made for developers, but it is a lot of fun for everyone involved.
LC Classification Number
QA76.8.M3

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mikebgeek

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