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Aplicaciones de codificación para iPhone para niños: una introducción lúdica a Swift-

Texto original
Coding iPhone Apps for Kids: A Playful Introduction to Swift
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Ubicado en: Charlotte, North Carolina, Estados Unidos
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Características del artículo

Estado
En buen estado: Libro que se ha leído pero que está en buen estado. Daños mínimos en la tapa, ...
ISBN
9781593277567
Book Title
Coding iPhone Apps for Kids : a Playful Introduction to Swift
Item Length
9 in
Publisher
No Starch Press, Incorporated
Publication Year
2017
Format
Trade Paperback
Language
English
Illustrator
Yes
Item Height
0.9 in
Author
Gloria Winquist, Matt Mccarthy
Genre
Computers, Games & Activities, Young Adult Nonfiction, Juvenile Nonfiction
Topic
Programming / Games, Programming / Mobile Devices, Computers / Software, Video & Electronic, Computers / General
Item Width
7 in
Item Weight
26 Oz
Number of Pages
336 Pages

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Product Information

Apple's Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids , you'll learn how to use Swift to write programs, even if you've never programmed before. You'll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately You'll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code--all with the help of clear and patient explanations. Once you master the basics, you'll build a birthday tracker app so that you won't forget anyone's birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more As you begin your programming adventure, you'll learn how to: -Build programs to save you time, like one that invites all of your friends to a party with just the click of a button -Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer -Make a real, playable game with graphics and sound effects using SpriteKit -Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

Product Identifiers

Publisher
No Starch Press, Incorporated
ISBN-10
1593277563
ISBN-13
9781593277567
eBay Product ID (ePID)
221443697

Product Key Features

Book Title
Coding iPhone Apps for Kids : a Playful Introduction to Swift
Author
Gloria Winquist, Matt Mccarthy
Format
Trade Paperback
Language
English
Topic
Programming / Games, Programming / Mobile Devices, Computers / Software, Video & Electronic, Computers / General
Publication Year
2017
Illustrator
Yes
Genre
Computers, Games & Activities, Young Adult Nonfiction, Juvenile Nonfiction
Number of Pages
336 Pages

Dimensions

Item Length
9 in
Item Height
0.9 in
Item Width
7 in
Item Weight
26 Oz

Additional Product Features

Intended Audience
Trade
Lc Classification Number
Qa76.73.S95w56 2017
Grade from
Fifth Grade
Reviews
"If you have a young one around this summer and are looking for a good book for them to use to learn Swift, check out Coding iPhone Apps for Kids ." --Rob Walch, Today in iOS "A great -- and very affordable -- place to launch the skill of app development. The book is a do-it-yourself challenge to all learners." --Getting Smart "While Coding iPhone Apps for Kids is specifically intended for children ages 10 and older, it is so well constructed as a do-it-yourself instructional guide that it is unreservedly recommended for adults who would like to learn how to create iPhone apps of their own." --Midwest Book Review "I highly recommend Coding iPhone Apps for Kids for a fun way to learn coding." --MyMac "The book begins with coding a simple app, and by the end the reader can make a game he or she will be proud of. " --School Library Connection
Table of Content
PART 1: Xcode and Swift Chapter 1: Hello, World! Chapter 2: Learning to Code in a Playground Chapter 3: Making Choices Chapter 4: Writing Code That Loops Chapter 5: Keeping Your Programs Safe with Optionals Chapter 6: Storing Collections in Dictionaries and Arrays Chapter 7: Functions Are a Party, and You're Invited Chapter 8: Custom Classes and Structs PART 2: Birthday Tracker Chapter 9: Creating Buttons and Screens on the Storyboard Chapter 10: Adding a Birthday Class and Handling User Input Chapter 11: Displaying Birthdays Chapter 12: Saving Birthdays Chapter 13: Getting Birthday Notifications PART 3: Schoolhouse Skateboarder Chapter 14: Setting the Stage Chapter 15: Making Schoolhouse Skateboarder a Real Game Chapter 16: Using the SpriteKit Physics Engine Chapter 17: Adjusting Difficulty, Collecting Gems, and Keeping Score Chapter 18: Game State, Menus, Sound, and Special Effects
Copyright Date
2017
Lccn
2017-002199

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