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The Gaming Overload Workbook: A Teen's Guide to Balancing Screen Time, Video...-

Texto original
The Gaming Overload Workbook: A Teen's Guide to Balancing Screen Time, Video...
Texto original
by Kulman, Randy | PB | Acceptable
Estado:
Aceptable
Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ... Más informaciónacerca del estado
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N.º de artículo de eBay:375390243973
Última actualización el 21 may 2024 17:39:28 H.EspVer todas las actualizacionesVer todas las actualizaciones

Características del artículo

Estado
Aceptable
Libro con un desgaste evidente. La tapa puede tener algunos desperfectos, pero el libro está entero. La encuadernación puede estar ligeramente deteriorada, pero mantiene su integridad. Es posible que tenga anotaciones en los márgenes, texto subrayado o resaltado, pero conserva todas las páginas y no tiene ningún desperfecto que dificulte su lectura o comprensión. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección. Ver todas las definiciones de estadose abre en una nueva ventana o pestaña
Notas del vendedor
“Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend ...
Binding
Paperback
Weight
0 lbs
Product Group
Book
IsTextBook
No
ISBN
9781684035519
Book Title
Gaming Overload Workbook : a Teen's Guide to Balancing Screen Time, Video Games, and Real Life
Publisher
New Harbinger Publications
Item Length
10 in
Publication Year
2020
Format
Trade Paperback
Language
English
Item Height
0.4 in
Author
Randy Kulman
Genre
Young Adult Nonfiction, Social Science
Topic
Sociology / General, Computers / Entertainment & Games, Social Topics / Compulsive Behavior, Health & Daily Living / General
Item Weight
11.3 Oz
Item Width
8 in
Number of Pages
160 Pages

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Product Information

Do you spend hours playing video games? If so, are you also connecting with others, and learning new skills that might help you in the future? Or does your gaming cause you to lose sleep, miss out on time with friends, and fall behind in school? Gaming can be a fun, challenging, and rewarding activity, but when it starts to get in the way of reaching your IRL goals, it's time to make a change. So, how can you get the most out of gameplay while still finding time for all the other important life stuff? The Gaming Overload Workbook is an empowering, nonjudgmental guide to help you set your own screen-time limits, and apply your passion for gaming to other aspects of life-like connecting with friends, excelling in school or sports, and preparing for your future. This isn't a workbook for giving up on gaming completely. But if you're ready for a healthy balance between gaming and all that you have to offer this world, this fun guide will show you how. Book jacket.

Product Identifiers

Publisher
New Harbinger Publications
ISBN-10
1684035511
ISBN-13
9781684035519
eBay Product ID (ePID)
27038607068

Product Key Features

Book Title
Gaming Overload Workbook : a Teen's Guide to Balancing Screen Time, Video Games, and Real Life
Number of Pages
160 Pages
Language
English
Publication Year
2020
Topic
Sociology / General, Computers / Entertainment & Games, Social Topics / Compulsive Behavior, Health & Daily Living / General
Genre
Young Adult Nonfiction, Social Science
Author
Randy Kulman
Format
Trade Paperback

Dimensions

Item Height
0.4 in
Item Weight
11.3 Oz
Item Length
10 in
Item Width
8 in

Additional Product Features

Intended Audience
Young Adult Audience
Reviews
" The Gaming Overload Workbook will be a treasured resource for teens, their parents, and their teachers. Randy Kulman provides a unique way to help evaluate the impact of screen time and video games on teen behavior, problem-solving, time management, learning, and socialization. Numerous activities contained in the workbook invite teens to engage in self-analysis of their screen-time behavior, and encourage them to draw conclusions about how their video play impacts them. Kulman has written extensively on this topic, and his new workbook gives teens an opportunity to identify the positive and negative impacts that video games and screen time can have. I highly recommend this exceptional and highly practical book." -- Harvey C. Parker, PhD , clinical psychologist in South Florida; cofounder of Children and Adults with Attention-Deficit/Hyperactivity Disorder (CHADD); author of several books and publications on child development; and recipient of a CHADD Lifetime Achievement Award, "Gaming is a complex world with confusing narratives about games' supposed ills and considerable benefits. With his new, excellent workbook for youth, The Gaming Overload Workbook , Randy Kulman gives youth a fun and insightful opportunity to look at games through a whole new lens! Highly recommended for kids who love games." -- Chris Ferguson, PhD , professor of psychology at Stetson University, and longtime researcher on the effects of videogames, "Randy Kulman's workbook is a critically important resource for adolescents, parents, and clinicians concerned about the impact that gaming may have on teens' lives. Using a unique blend of science, clinical experience, and recommendations from teenagers, this workbook is an indispensable guide to balancing video game playing, screen use, and important life activities. Teens and their families can use this workbook to develop a healthy and balanced 'play diet.'" George J. DuPaul, PhD , professor of school psychology, and associate dean for research at Lehigh University; and author of books and scientific journal articles regarding attention deficit/hyperactivity disorder (ADHD), "Randy Kulman has created an innovative workbook for teens to better understand digital gaming. His unique approach will engage teens on their level to better understand the skills they are learning through gaming, but also to understand the risks of overload. With real case presentations, they will learn how to balance digital play. I am excited to share this book with my patients who struggle with gaming overload." -- Celeste Corcoran, MD, FAAP , primary care pediatrician with thirty-two years' experience, faculty at the Warren Alpert Medical School of Brown University, and diplomate in obesity medicine, "Randy Kulman has developed a practical, accessible resource for teens that honors their positive experiences with screen time while simultaneously engaging them, through interactive exercises, in meaningful reflections about the costs and benefits of excessive use. Informed by current research, this book is just what parents and other adults need to address concerns about technology use in a positive, respectful way." -- Jon Lasser, PhD , professor of school psychology at Texas State University, and coauthor of Tech Generation
Lccn
2020-004632
Grade from
Sixth Grade
Grade to
Twelfth Grade
Lc Classification Number
Hq784.V53k849 2020
Copyright Date
2020

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