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Lote de 3 libros Blue Balliett - Chasing Vermeer, The Wright 3 y The Calder juego NUEVO-

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Blue Balliett 3 Book Lot - Chasing Vermeer, The Wright 3 & The Calder Game NEW
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Como nuevo
Precio:
USD34,99
Aproximadamente32,22 EUR
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Ubicado en: East Greenbush, New York, Estados Unidos
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Entrega prevista entre el sáb. 1 jun. y el mar. 4 jun. a 43230
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N.º de artículo de eBay:355629384419

Características del artículo

Estado
Como nuevo: Libro en perfecto estado y poco leído. La tapa no tiene desperfectos y si procede, con ...
Signed By
na
Signed
No
Book Series
Blue Balliet
Ex Libris
No
Narrative Type
Fiction
Original Language
English
Intended Audience
Ages 9-12
Inscribed
No
Edition
First Edition, First Scholastic Edition
Vintage
No
Personalize
No
Type
Novel
Literary Movement
Enlightenment, Modernism
Era
2000s
Illustrator
Brett Helquist
Personalized
No
Features
Dust Jacket
Country/Region of Manufacture
United States
Personalization Instructions
na
ISBN
9780439372947
Book Title
Chasing Vermeer
Item Length
8.5in
Publisher
Scholastic, Incorporated
Publication Year
2004
Format
Hardcover
Language
English
Item Height
1in
Author
Blue Balliett
Genre
Juvenile Fiction
Topic
Art & Architecture, Mysteries & Detective Stories, General
Item Width
5.8in
Item Weight
17.6 Oz
Number of Pages
272 Pages

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Product Information

This bewitching first novel is a puzzle, wrapped in a mystery, disguised as an adventure, and delivered as a work of art. When a book of unexplainable occurances brings Petra Andalee & Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, & an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal. As Petra & Calder are drawn clue by clue into a mysterious labyrinth they must draw on their powers of intuition, their skills at problem solving, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled?

Product Identifiers

Publisher
Scholastic, Incorporated
ISBN-10
0439372941
ISBN-13
9780439372947
eBay Product ID (ePID)
2435409

Product Key Features

Book Title
Chasing Vermeer
Author
Blue Balliett
Format
Hardcover
Language
English
Topic
Art & Architecture, Mysteries & Detective Stories, General
Publication Year
2004
Genre
Juvenile Fiction
Number of Pages
272 Pages

Dimensions

Item Length
8.5in
Item Height
1in
Item Width
5.8in
Item Weight
17.6 Oz

Additional Product Features

Age Range
8-12
Lc Classification Number
Pz7.B2128ch 2003
Grade from
Third Grade
Grade to
Seventh Grade
Reviews
"The Westing Game. The Mixed-Up Files of Mrs. Basil E. Frankweiler. How exciting to find a book that conjures up these innovative, well-loved titles." - Booklist, starred review "Puzzles, codes, letters, number and wordplay, a bit of danger, a vivid sense of place, and a wealth of quirky characters enrich the exciting, fast-paced story that's sure to be relished by mystery lovers." - School Library Journal, "The Westing Game. The Mixed-Up Files of Mrs. Basil E. Frankweiler. How exciting to find a book that conjures up these innovative, well-loved titles." - Booklist, starred review "Puzzles, codes, letters, number and wordplay, a bit of danger, a vivid sense of place, and a wealth of quirky characters enrich the exciting, fast-paced story that’s sure to be relished by mystery lovers." - School Library Journal, Voice of Youth Advocates December 1, 2004 Mix classic artworks with crime? It seems to be a popular plot that makes its way here to a thriller for young readers. Two eccentric sixth graders at the University School find themselves in the middle of a major art theft. Who was Vermeer? What does Charles Fort have to do with it all? (He was real.) And why do Petra and Calder get clues about what has happened? Petra sees images that relate to the picture of the lady, and Calder's favorite game pieces, from pentominoes, give him clues. Their teacher, Miss Hussey, seems to be involved, as does elderly Mrs. Sharpe, and perhaps Calder's father. And then there is something odd about Mr. Watch from Powell's Bookstore. Calder's friend Tommy sends coded messages and then goes missing. Plenty of clues, wrong directions, speculation, and good guesses lead Petra and Calder on a sequence of adventures to find the art work before it is destroyed. This exciting romp will appeal to middle school readers and make them think about clues and even art. The adults are given good characterizations although the young people do not know whom to trust and perhaps get in a little deeper than they should. The ending comes a bit too quickly without enough evolution and there are a number of loose ends, but most readers will overlook this flaw for the fun. The illustrations by Helquist, of Lemony Snicket fame, contain hidden messages that present challenging puzzles to the reader.-Patricia Morrow. Horn Book Magazine July 1, 2004 (Intermediate) "Dear Friend: I would like your help in identifying a crime that is now centuries old." Sixth-grade classmates Petra Andalee and Calder Pillay are drawn into the mystery: a claim that some of the works attributed to Johannes Vermeer were not, in fact, painted by that seventeenth-century Dutch artist. Their investigation--fueled by the enigmatic behavior of their favorite teacher, a shared interest in unexplained phenomena, and a few mystical experiences of their own--uncovers a series of coincidences and connections that, like the pentomino set (a puzzle-like math tool) Calder carries in his pocket, fit together in often-unexpected patterns. And when Vermeer's A Lady Writing disappears while in transit from the National Gallery to the Art Institute of Chicago, Petra and Calder end up hunting for the missing painting right in their own neighborhood. The protagonists are smart and appealing, the prose style is agreeably quirky, and fans of puzzle-mysteries will enjoy cracking the codes presented within the text and hidden in Helquist's stylish black-and-white illustrations. But they may also be frustrated that such a heady, elaborately plotted novel comes to a weak resolution, as the answers to the mysteries are explained away in a too-hasty summation--and the villain turns out to be an offstage figure. The conclusion may be disappointing, but the chase to the end is entertaining. Copyright 2004 of The Horn Book, Inc. All rights reserved. School Library Journal July 1, 2004 Gr 5-8-Fans of Ellen Raskin's The Westing Game (Dutton, 1978) and E. L. Konigsburg's From the Mixed-Up Files of Mrs. Basil E. Frankweiler (Turtleback, 1967) will welcome this novel about two classmates determined to solve the mystery of a missing painting. Brainy 12-year-olds Petra Andalee and Calder Pillay attend the University of Chicago Laboratory School where their teacher's unorthodox methods make learning an adventure. When Vermeer's A Lady Writing disappears on its way to exhibition at the Art Institute of Chicago, the two overcome their adolescent awkwardness and let their friendship bloom, pooling their talents to rescue the masterpiece and expose the thief. Many elements play a role in unraveling the secrets surrounding the crime: Calder's set of pentominoes; his encoded correspondence with his friend Tommy about a missing boy named Frog; and
Illustrated by
Helquist, Brett
Copyright Date
2004
Target Audience
Juvenile Audience
Lccn
2002-152106
Dewey Decimal
Fic
Intended Audience
Ages 9-12, Ages 4-8, Ages 2-3, under 2 Years
Dewey Edition
21
Illustrated
Yes

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