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Matemáticas para programadores de Paul Orland (Libro de bolsillo) - 1a edición - totalmente nuevo-

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Math for Programmers by Paul Orland (Paperback) - 1st Edition - Brand New
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Ubicado en: Englishtown, New Jersey, Estados Unidos
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Características del artículo

Estado
Nuevo: Libro nuevo, sin usar y sin leer, que está en perfecto estado; incluye todas las páginas sin ...
Subject Area
Algebra, Applied Mathematics, Mathematical Analysis
Features
1st Edition, Illustrated
Country/Region of Manufacture
United States
Subject
Geometry, Graphics, Mathematics
ISBN
9781617295355
Publication Year
2021
Type
Textbook
Format
Trade Paperback
Language
English
Publication Name
Math for Programmers : 3d Graphics, Machine Learning, and Simulations with Python
Item Height
1.6in
Author
Paul Orland
Item Length
9.2in
Publisher
Manning Publications Co. LLC
Item Width
7.4in
Item Weight
40.9 Oz
Number of Pages
688 Pages

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Product Information

Explore important mathematical concepts through hands-on coding. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest programming fields. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you'll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you'll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks

Product Identifiers

Publisher
Manning Publications Co. LLC
ISBN-10
1617295353
ISBN-13
9781617295355
eBay Product ID (ePID)
8038805038

Product Key Features

Author
Paul Orland
Publication Name
Math for Programmers : 3d Graphics, Machine Learning, and Simulations with Python
Format
Trade Paperback
Language
English
Publication Year
2021
Type
Textbook
Number of Pages
688 Pages

Dimensions

Item Length
9.2in
Item Height
1.6in
Item Width
7.4in
Item Weight
40.9 Oz

Additional Product Features

Lc Classification Number
Qa76.73.P98o75 2020
Reviews
'A gentle introduction to some of the most useful mathematical concepts that should be in your developer toolbox.' Christopher Haupt, New Relic 'A rigorous yet approachable overview of the mathematics that underpin a number of modern programming domains.' Dan Sheikh, BCG Digital Ventures 'Engaging, practical, recommend for all levels.' V incent Zhu, rethinkxsocial.com 'It provides a bridge for programmers who need to brush up on their math skills, and does a nice job of making the math less mysterious and more approachable.' Robert Walsh, Excalibur Solutions
Table of Content
table of contents READ IN LIVEBOOK 1LEARNING MATH WITH CODE PART 1: VECTORS AND GRAPHICS READ IN LIVEBOOK 2DRAWING WITH 2D VECTORS READ IN LIVEBOOK 3ASCENDING TO THE 3D WORLD READ IN LIVEBOOK 4TRANSFORMING VECTORS AND GRAPHICS READ IN LIVEBOOK 5COMPUTING TRANSFORMATIONS WITH MATRICES READ IN LIVEBOOK 6GENERALIZING TO HIGHER DIMENSIONS <a class="view-in-livebook" href="https://livebook.manning.com/book/math-for-programmers/
Copyright Date
2021
Topic
Algebra / Linear, General, Calculus
Lccn
2021-288713
Intended Audience
Scholarly & Professional
Illustrated
Yes
Genre
Computers, Mathematics

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