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Filmar lo fantástico con tecnología virtual: hacer cine en digital...-
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Ubicado en: Lynchburg, Virginia, Estados Unidos
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Entrega prevista entre el jue. 6 jun. y el mar. 11 jun. a 43230
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N.º de artículo de eBay:314774390374
Última actualización el 23 may 2024 21:20:27 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- Subject
- Technology
- ISBN
- 9780367354213
- Publication Year
- 2020
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Publication Name
- Filming the Fantastic with Virtual Technology : Filmmaking on the Digital Backlot
- Item Length
- 9.2in
- Publisher
- Taylor & Francis Group
- Item Width
- 6.1in
- Item Weight
- 15.3 Oz
- Number of Pages
- 220 Pages
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Product Information
This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal(R) Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality(TM) software and performance capture equipment such as Qualysis.
Product Identifiers
Publisher
Taylor & Francis Group
ISBN-10
0367354217
ISBN-13
9780367354213
eBay Product ID (ePID)
4038844245
Product Key Features
Publication Name
Filming the Fantastic with Virtual Technology : Filmmaking on the Digital Backlot
Format
Trade Paperback
Language
English
Publication Year
2020
Type
Textbook
Number of Pages
220 Pages
Dimensions
Item Length
9.2in
Item Width
6.1in
Item Weight
15.3 Oz
Additional Product Features
Lc Classification Number
Tr860.S29 2020
Reviews
"Filming the Fantastic with Virtual Technology is as immersive a book on the history and process of visual effects creation as I've seen. Anyone wanting to know about how we got where we are now, what's next, and how to get it done today, should read this book." Michael Fink, Chair, Film and Television Production, USC School of Cinematic Arts "Filming the Fantastic with Virtual Technology provides an excellent historical overview of traditional and digital approaches to lighting, shooting and compositing. In addition, the text delivers highly detailed technical information on these same approaches to get started building virtual worlds." Elizabeth Leister, Assistant Professor, California State University, Northridge, Cinema and Television Arts Department "A unique blend of hands-on tutorials, practical on-set production advice, and historical insights into the complex, fascinating, and exciting world of virtual filmmaking and visualization. A recommended read for artists and technicians interested in realizing their stories through cutting edge technologies and processes." Jeff Spoonhower, Animator, Game Developer, Professor of Film and Digital Media Production at the University of Notre Dame "Mark Sawicki and Juniko Moody have taken the complex and often baffling world of visual effects technology and presented it in a clear, organized fashion that both the seasoned professional and ambitious journeyman filmmaker can understand. Beyond just a technical essay, Filming the Fantastic is, in itself, a tool that will guide visual effects artists and film and video producers to achieve great results. Mark proves once again that he is, indeed, "the man behind the curtain," and Juniko, who has worked for Warner Digital, Sony Imageworks, Dreamworks and Disney, is our guide through the history of CGI from early engineers at IBM and the movie TRON to the present-day ramifications of virtual reality and its impact on storytelling and entertainment. If you incorporate this book into your workflow you will not only glean a broader overview of the field, but you will arrive at the best and most correct choices-- quicker. And that, in itself, is a fantastic achievement." Ernest Farino, Two-time Emmy®-winning Visual Effects Designer/Supervisor, "Filming the Fantastic with Virtual Technology is as immersive a book on the history and process of visual effects creation as I've seen. Anyone wanting to know about how we got where we are now, what's next, and how to get it done today, should read this book." Michael Fink, Chair, Film and Television Production, USC School of Cinematic Arts "Filming the Fantastic with Virtual Technology provides an excellent historical overview of traditional and digital approaches to lighting, shooting and compositing. In addition, the text delivers highly detailed technical information on these same approaches to get started building virtual worlds." Elizabeth Leister, Assistant Professor, California State University, Northridge, Cinema and Television Arts Department "A unique blend of hands-on tutorials, practical on-set production advice, and historical insights into the complex, fascinating, and exciting world of virtual filmmaking and visualization. A recommended read for artists and technicians interested in realizing their stories through cutting edge technologies and processes." Jeff Spoonhower, Animator, Game Developer, Professor of Film and Digital Media Production at the University of Notre Dame "Mark Sawicki and Juniko Moody have taken the complex and often baffling world of visual effects technology and presented it in a clear, organized fashion that both the seasoned professional and ambitious journeyman filmmaker can understand. Beyond just a technical essay, Filming the Fantastic is, in itself, a tool that will guide visual effects artists and film and video producers to achieve great results. Mark proves once again that he is, indeed, "the man behind the curtain," and Juniko, who has worked for Warner Digital, Sony Imageworks, Dreamworks and Disney, is our guide through the history of CGI from early engineers at IBM and the movie TRON to the present-day ramifications of virtual reality and its impact on storytelling and entertainment. If you incorporate this book into your workflow you will not only glean a broader overview of the field, but you will arrive at the best and most correct choices-- quicker. And that, in itself, is a fantastic achievement." Ernest Farino, Two-time Emmy®-winning Visual Effects Designer/Supervisor "Filming The Fantastic With Virtual Technology is a great book outlining some of the most ambitious evolutions in digital effects in film-making. The best part about the book is its accessibility. It's a great springboard for new independent filmmakers or first or second year film students looking to learn more about the exciting and fast-paced world of CG (computer-generated) effects. I highly recommend this book for those readers!" Michael Wais, Game Developer for PLUR Studios; Consultant
Table of Content
Dedication Preface - Bill Taylor Acknowledgements Introduction Chapter 1 The First Magicians Chapter 2 A Brief History of Computer Graphics Chapter 3 Performance Capture Chapter 4 Camera Tracking Chapter 5 Under the Hood of the Reality EngineTM Compositing System Chapter 6 Making a Storyboard with Unreal ® Engine Chapter 7 Compositing Fundamentals Chapter 8 Production Considerations. Chapter 9 Creating Photo Real Environments Chapter 10 So You Don't Have a Million Dollars Chapter 11 Production Case Study Chapter 12 Virtual Reality: Indistinguishable from Magic. About the Authors Index
Copyright Date
2020
Target Audience
College Audience
Topic
General, Animation (See Also Film / Genres / Animated), Film / Direction & Production
Lccn
2019-046150
Dewey Decimal
777
Dewey Edition
23
Illustrated
Yes
Genre
Photography, Performing Arts
Descripción del artículo del vendedor
El vendedor asume toda la responsabilidad de este anuncio.
N.º de artículo de eBay:314774390374
Última actualización el 23 may 2024 21:20:27 H.EspVer todas las actualizacionesVer todas las actualizaciones
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Ubicación del artículo:
Lynchburg, Virginia, Estados Unidos
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