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Hacking de juegos: desarrollo de bots autónomos para juegos en línea-

Texto original
Game Hacking: Developing Autonomous Bots for Online Games
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Como nuevo
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Ubicado en: Delcevo, Macedonia
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N.º de artículo de eBay:285733199110

Características del artículo

Estado
Como nuevo: Libro en perfecto estado y poco leído. La tapa no tiene desperfectos y si procede, con ...
ISBN
9781593276690
Book Title
Game Hacking : Developing Autonomous Bots for Online Games
Item Length
9.2 in
Publisher
No Starch Press, Incorporated
Publication Year
2016
Type
Textbook
Format
Trade Paperback
Language
English
Illustrator
Yes
Item Height
0.7 in
Author
Nick Cano
Genre
Computers, Games & Activities
Topic
Programming / Games, Internet / General, Web / Web Programming, Security / General, Intelligence (Ai) & Semantics, Video & Electronic
Item Width
7 in
Item Weight
21 Oz
Number of Pages
304 Pages

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Product Information

You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: -Scan and modify memory with Cheat Engine -Explore program structure and execution flow with OllyDbg -Log processes and pinpoint useful data files with Process Monitor -Manipulate control flow through NOPing, hooking, and more -Locate and dissect common game memory structures You'll even discover the secrets behind common game bots, including: -Extrasensory perception hacks, such as wallhacks and heads-up displays -Responsive hacks, such as autohealers and combo bots -Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking , and leave with a deeper understanding of both game design and computer security.

Product Identifiers

Publisher
No Starch Press, Incorporated
ISBN-10
1593276699
ISBN-13
9781593276690
eBay Product ID (ePID)
209721609

Product Key Features

Author
Nick Cano
Book Title
Game Hacking : Developing Autonomous Bots for Online Games
Format
Trade Paperback
Language
English
Topic
Programming / Games, Internet / General, Web / Web Programming, Security / General, Intelligence (Ai) & Semantics, Video & Electronic
Publication Year
2016
Type
Textbook
Illustrator
Yes
Genre
Computers, Games & Activities
Number of Pages
304 Pages

Dimensions

Item Length
9.2 in
Item Height
0.7 in
Item Width
7 in
Item Weight
21 Oz

Additional Product Features

Intended Audience
Trade
Lc Classification Number
Qa76.76.I58c36 2016
Reviews
" Game Hacking contains more than just interesting material; it contains an education. Budding programmers and game designers will gain critical insights. Perhaps, for someone with the predisposition and the will to develop their skills, this book could even kick-start a new career." --Josh Townsend, IT Security " Game Hacking makes for both a great read straight through or as a desk reference when reversing games or abusing Windows process memory. I give the book 9 out of 10 stars, as probably one of the best technical computer security books I have read in a while." --Dan Borges, LockBoxx
Table of Content
Introduction PART 1: TOOLS OF THE TRADE Chapter 1: Scanning Memory Using Cheat Engine Chapter 2: Debugging Games with OllyDbg Chapter 3: Reconnaissance with Process Monitor and Process Explorer PART 2: GAME DISSECTION Chapter 4: From Code to Memory: A General Primer Chapter 5: Advanced Memory Forensics Chapter 6: Reading from and Writing to Game Memory PART 3: PROCESS PUPPETEERING Chapter 7: Code Injection Chapter 8: Manipulating Control Flow in a Game PART 4: CREATING BOTS Chapter 9: Using Extrasensory Perception to Ward Off Fog of War Chapter 10: Responsive Hacks Chapter 11: Putting It All Together: Writing Autonomous Bots1 Chapter 12: Staying Hidden
Copyright Date
2016
Lccn
2015-036294
Dewey Decimal
005.8
Dewey Edition
23

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