Java(tm) : A Framework for Programming and Problem Solving by Kenneth Lambert (1998, Trade Paperback)
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This textbook titled "Java(tm) : A Framework for Programming and Problem Solving" by Kenneth Lambert is a comprehensive guide for anyone looking to learn the Java programming language. Published in 1998 by Brooks/Cole, this trade paperback book is 640 pages. It covers a range of topics including programming languages, Java, and computer science.
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Product Identifiers
PublisherBrooks/Cole
ISBN-100534951163
ISBN-139780534951160
eBay Product ID (ePID)753167
Product Key Features
Number of Pages640 Pages
Publication NameJava (Tm) : a Framework for Programming and Problem Solving
LanguageEnglish
Publication Year1998
SubjectProgramming Languages / Java, Computer Science
TypeTextbook
Subject AreaComputers
AuthorKenneth Lambert
FormatTrade Paperback
Dimensions
Item Weight30.4 Oz
Item Length9.4 in
Item Width7.5 in
Additional Product Features
Edition Number1
Intended AudienceCollege Audience
LCCN98-033484
Dewey Edition21
IllustratedYes
Dewey Decimal005.1/33
SynopsisWith Lambert and Osborne's book, students learn the fundamentals of programming and problem solving while writing object-oriented programs with graphical user interface in Java. The authors take special care to flatten the learning curve encountered at the front end of the course by: (1) including fun and realistic examples involving simple graphical user interfaces (GUIs) from the very beginning; (2) incorporating 28 case studies that demonstrate the complete program development and software lifecycle; (3) building in 10 "capsules" explaining broad topics in computer science, so that students can see the big picture; (4) teaching Java applications first and applets later; (5) teaching concepts of control early, and object-oriented programming (OOP) later, after Chapter 7; and (6) providing, on disk, a unique GUI tool kit - BreezyGUI(tm) - that simplifies the programming of GUI-based applications., With Lambert and Osborne's book, students learn the fundamentals of programming and problem solving while writing object-oriented programs with graphical user interface in Java. The authors take special care to flatten the learning curve encountered at the front end of the course by: (1) including fun and realistic examples involving simple graphical user interfaces (GUIs) from the very beginning; (2) incorporating 28 case studies that demonstrate the complete program development and software lifecycle; (3) building in 10 "capsules" explaining broad topics in computer science, so that students can see the big picture; (4) teaching Java applications first and applets later; (5) teaching concepts of control early, and object-oriented programming (OOP) later, after Chapter 7; and (6) providing, on disk, a unique GUI tool kit - BreezyGUI - that simplifies the programming of GUI-based applications."