Masters of the Wild : A Guidebook to Barbarians, Druids and Rangers by Mike Selinker and David Eckelberry (2002, Hardcover)
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This comprehensive guidebook is a must-have for any fan of the Dungeon and Dragons Roleplaying Game. It covers the topics of Barbarians, Druids, and Rangers, providing detailed information on their history, abilities, and weapons. The book is part of the Guidebooks Ser. and was published by Wizards of the Coast in 2002. The 96 pages are filled with beautiful illustrations by Mike Selinker and David Eckelberry. The book is written in English and is perfect for those who enjoy role-playing and fantasy games. With its revised features, this guidebook is an excellent addition to any D&D collection. *Buy 2 items and we will combine shipping fees *Buy 3+ items and we will cover shipping fees
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Product Identifiers
PublisherWizards of the Coast
ISBN-100786926538
ISBN-139780786926534
eBay Product ID (ePID)2010745
Product Key Features
Book TitleMasters of the Wild : a Guidebook to Barbarians, Druids and Rangers
Number of Pages96 Pages
LanguageEnglish
Publication Year2002
TopicFantasy / General, General, Role Playing & Fantasy
FeaturesRevised
IllustratorYes
GenreFiction, Games & Activities
AuthorMike Selinker, David Eckelberry
Book SeriesDungeon and Dragons Roleplaying Game Ser.: Guidebooks Ser.
FormatHardcover
Dimensions
Item Height0.2 in
Item Weight8.6 Oz
Item Length10.8 in
Item Width8.5 in
Additional Product Features
Intended AudienceTrade
Edition DescriptionRevised edition
SynopsisThese Forces of Nature Can Weather Any Storm Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including: New feats, weapons, spells, and magic items. Improved, more detailed rules for the wild shape ability. New prestige classes such as the frenzied berserker, the windrider, and the oozemaster. A new type of magic item -- the infusion. Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.