Masters of the Wild : A Guidebook to Barbarians, Druids and Rangers by Mike Selinker and David Eckelberry (2002, Hardcover)
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Receive how u see in pic. Book has some wear as seen in pic. "Masters of the Wild: A Guidebook to Barbarians, Druids and Rangers" is a revised edition hardcover book published by Wizards of the Coast in 2002. It is part of the Dungeon and Dragons Roleplaying Game Series and features 96 pages of content related to fantasy and role-playing. The book, illustrated by Mike Selinker and David Eckelberry, delves into the character families of Dungeons & Dragons and offers in-depth information on barbarians, druids, and rangers, making it a valuable resource for players and game masters looking to enhance their gaming experience.
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Product Identifiers
PublisherWizards of the Coast
ISBN-100786926538
ISBN-139780786926534
eBay Product ID (ePID)2010745
Product Key Features
Book TitleMasters of the Wild : a Guidebook to Barbarians, Druids and Rangers
Number of Pages96 Pages
LanguageEnglish
TopicFantasy / General, General, Role Playing & Fantasy
Publication Year2002
IllustratorYes
FeaturesRevised
GenreFiction, Games & Activities
AuthorMike Selinker, David Eckelberry
Book SeriesDungeon and Dragons Roleplaying Game Ser.: Guidebooks Ser.
FormatHardcover
Dimensions
Item Height0.2 in
Item Weight8.6 Oz
Item Length10.8 in
Item Width8.5 in
Additional Product Features
Intended AudienceTrade
Edition DescriptionRevised edition
SynopsisThese Forces of Nature Can Weather Any Storm Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including: New feats, weapons, spells, and magic items. Improved, more detailed rules for the wild shape ability. New prestige classes such as the frenzied berserker, the windrider, and the oozemaster. A new type of magic item -- the infusion. Dungeon Masters and players who want to add a new dimension to their barbarians, druids, and rangers will uncover a cache of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.