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C++ for Game Programmers by Michael J Dickheiser: Used
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Libro que se ha leído pero que está en buen estado. Daños mínimos en la tapa, incluidas rozaduras, pero sin roturas ni agujeros. Es posible que no incluya sobrecubierta para tapas duras. Tapa muy poco desgastada. La mayoría de las páginas están en buen estado con muy pocas arrugas o roturas. El texto subrayado a lápiz es prácticamente inexistente, no hay texto resaltado ni anotaciones en los márgenes. No faltan páginas. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección.
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N.º de artículo de eBay:404860206809
Última actualización el 19 jun 2025 20:46:14 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- Book Title
- C++ for Game Programmers
- Publication Date
- 2006-10-24
- Edition Number
- 2
- Pages
- 480
- ISBN
- 9781584504528
Acerca de este producto
Product Identifiers
Publisher
Charles River Apparel Media
ISBN-10
1584504528
ISBN-13
9781584504528
eBay Product ID (ePID)
53949883
Product Key Features
Number of Pages
500 Pages
Language
English
Publication Name
C++ for Game Programmers
Publication Year
2006
Subject
Programming / Games, General, Programming Languages / C
Features
Revised
Type
Textbook
Subject Area
Computers
Format
Mixed Lot
Dimensions
Item Height
1 in
Item Weight
30.5 Oz
Item Length
9.4 in
Item Width
7.5 in
Additional Product Features
Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2006-029183
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
005.13/3
Table Of Content
Introduction, PART 1: Tapping the Power of C++; Ch. 1 Inheritance, Ch 2. Multiple Inheritance, Ch. 3 Constness, References, and a Few Loose Ends, Ch. 4 Templates, Ch. 5 Exception Handling PART 2: Performance and Memory, Ch. 6 Performance, Ch. 7 Memory Allocation, Ch. 8 Advanced Memory Management Ch. 9 Standard Template Library - Containers, Ch. 10 STL - Algorithms and Advanced Topics, PART 3: Special Techniques, Ch. 11 Abstract Interfaces, Ch. 12 Plug-Ins, Ch. 13 Runtime Type Information, Ch. 14 Object Creation and Management, Ch. 15 Object Serialization, Ch. 16 Advanced Serialization, Ch. 17 Scripting Language Integration, Ch. 18 Dealing with Large Projects, Ch. 19 Crash-Proofing Your Game, C++ Resources; About the CD-ROM; Index
Edition Description
Revised edition
Synopsis
C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly., C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face.The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++.This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to get up and running quickly., C++ for Game Programmers, second edition is a completely updated and expanded edition of this best-selling reference. As with the first edition, the book is not intended to replace foundational C++ books and reference material: instead, it supplements them by putting everything into perspective from a game-development point of view. The book points out the most effective C++ practices and steers you away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems most game developers face. The second edition includes a wide variety of new, improved examples and illustrations, while preserving the core material from inheritance, performance, memory management, and STL to object creation, object serialization, and scripting languages. In addition, three new chapters have been added to meet the needs of today's game programmers. The first new chapter, C++ Design Patterns, covers the high-level problem-solving constructs that are most commonly found in games and other interactive applications. After the introductory chapters on the Standard Template Library, you'll find a new chapter, Beyond STL: Custom Structures and Algorithms, which provides a detailed hands-on discussion of using C++ to create efficient solutions to difficult problems in a highly structured manner. Finally, the new C++ and Scripting chapter covers the ever-increasing use of embedded scripting languages and the many ways scripting can increase productivity without compromising the power and philosophy of C++. This new edition will serve the needs of game programmers better than ever, and provide those who are new to C++ or new to game development with the techniques they need to getup and running quickly.
LC Classification Number
QA76.73.C153L62 2007
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- l***x (2)- Votos emitidos por el comprador.Mes pasadoCompra verificadaFor that money no cd rom included , you get to know there is a cd rom by reading the book , tried to contact them - no help at all , just “not possible”
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- a***n (41)- Votos emitidos por el comprador.Mes pasadoCompra verificadaMistakenly ordered a paperback that I thought was a hardcover, not sellers fault; it was described properly on the listing. Seller still processed a refund the day I went to return the item and let me keep the item anyway. A+++ service. Book arrived quickly in great condition and for a great price. Thank you so much! Amazing seller!
- n***c (92)- Votos emitidos por el comprador.Mes pasadoCompra verificadaseller was communicative about my shipment, media mail took a while and tracking wasn't updated frequently, but seller communicated to me very quickly on status. the item came new and wrapped as described, though the packaging in it was packed wasn't sturdy and falling apart when it got to me.