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Rig It Right! Maya Animation Rigging Concepts, 2nd Edition by Tina O'Hailey: New
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N.º de artículo de eBay:402906073917
Última actualización el 10 may 2025 18:50:29 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- Book Title
- Rig It Right! Maya Animation Rigging Concepts, 2nd Edition
- Publication Date
- 2018-09-24
- Edition Number
- 2
- Pages
- 256
- ISBN
- 9781138303164
Acerca de este producto
Product Identifiers
Publisher
Routledge
ISBN-10
113830316X
ISBN-13
9781138303164
eBay Product ID (ePID)
10038735050
Product Key Features
Number of Pages
256 Pages
Language
English
Publication Name
Rig It Right! Maya Animation Rigging concepts, 2nd Edition
Publication Year
2018
Subject
Programming / Games, Digital Media / Video & Animation, Digital
Features
New Edition
Type
Textbook
Subject Area
Art, Computers
Format
Trade Paperback
Dimensions
Item Height
0.7 in
Item Weight
27.4 Oz
Item Length
9.9 in
Item Width
7 in
Additional Product Features
Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2018-011984
Illustrated
Yes
Edition Description
New Edition
Table Of Content
Part One: Basic Concepts presented in applied tutorials Chapter One: Pivot Point Props, Hierarchical animation. Chapter Two: Deformation Characters. Chapter Three: User CNTRLS Chapter Four: Utility nodes and custom attributed Chapter Five: Joints and Skinning Chapter Six: Blendshapes and Set Driven Key. Part Two: Taking those concepts and building your first biped rig. Chapter Seven: Skeletons: joined or broken rigs and Orient Joint Chapter Eight: The rules of skinning and tootsie roll (proxy) GEO Chapter Nine: Upper and Lower Body, Root: Always have a cha-cha. Chapter Ten: Feet and knees. Simple, Group based and Joint based feet. Chapter Eleven: Spines: FK, Spline, SDK (Set Driven Key) Chapter Twelve: Arms, elbows and clavicles. Chapter Thirteen: Hands: SDK, SDK & Keyable CNTRLS Chapter Fourteen: Eyes, Blinks and a smiles. Chapter Fifteen: Master CNTRL and Scale-able rigs Part Three: Advanced Topics Chapter Sixteen: OMGimbal Lock Chapter Seventeen: Advanced Controls Chapter Eighteen: Stretchy Chapter Nineteen: Broken Rigs and Dangly Bits Chapter Twenty: Auto Rigging
Synopsis
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http://routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required - but encouraged., Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!). Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http: //routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book! Coffee is not required - but encouraged., Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few., Rig it Right breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Key Features Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs ). Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book. Companion data filled with example files at http: //routledgetextbooks.com/textbooks/_author/ohailey/ AR(Augmented Reality) enabled images throughout the book Coffee is not required - but encouraged.
LC Classification Number
TR897.77.O53 2018
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- r***w (213)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaItem was lost in delivery- but after some communication, seller was understanding and provided a refund. I ordered another and had it sent elsewhere. My main issue was that it felt as if I was getting automated responses at first!! Please have humans review human inquiries!! It was painstaking explaining the situation to an A.I. who only repeats unhelpful replies. Thanks again!! Otherwise. Great price! Great seller!
- a***a (346)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaThis hardback book is of the highest quality, has a fine appearance , arrived in perfect condition, and is an excellent value. On what I was not asked about this time, communicating with the seller would have required using email outside of the eBay system, because they do not accept eBay messages, the book was well packed in a purpose-designed cardboard box, the shipping was faster than I expected for the bound media rate, and the book was exactly as described and pictured.Tameshigiri - The History and Development of Japanese Sword Testing by Sesko (#282906424466)
- a***o (684)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaBook is like new as described (remainder). Price was fair Shipping time was quick, but one problem is the packaging. It was simply put in a big brown envelope (too big for the mailbox) with no inner packing i.e no plastic wrapping inside to protect the book. The book was left outside our door in the rain while we were out and the envelope was soaked. When we dried the package and opened it the back of the dust jacket was wet. I suggest the seller use some inner package packing to the protect it