XAML in a Nutshell : A Desktop Quick Reference by Lori A. MacVittie (2006, Perfect)

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Product Identifiers

PublisherO'reilly Media, Incorporated
ISBN-100596526733
ISBN-139780596526733
eBay Product ID (ePID)51588103

Product Key Features

Number of Pages302 Pages
LanguageEnglish
Publication NameXaml in a Nutshell : a Desktop Quick Reference
Publication Year2006
SubjectProgramming Languages / General, Programming / General, Programming Languages / Xml, General, Operating Systems / Windows Desktop
TypeTextbook
Subject AreaComputers
AuthorLori A. Macvittie
FormatPerfect

Dimensions

Item Height0.8 in
Item Weight15.8 Oz
Item Length8.9 in
Item Width5.9 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2006-283500
Dewey Edition22
IllustratedYes
Dewey Decimal005.4/37
Table Of ContentCopyright Preface Part I: Introducing XAML Chapter 1: Introducing XAML Chapter 2: Getting Started with XAML Part II: XAML Concepts Chapter 3: The Basics of XAML Chapter 4: Layout and Positioning Chapter 5: Resources Chapter 6: Storyboards and Animations Part III: Core XAML Reference Chapter 7: Elements Chapter 8: Controls Chapter 9: Shapes and Geometry Chapter 10: Layout Chapter 11: Animations and Transformations Chapter 12: Events Part IV: Appendixes About the Author Colophon
SynopsisWhen Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics subsystem. An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and elements with exciting capabilities, including animation and rendering of 3D graphics. Windows developers are already jazzed by the possibilities of using XAML for fixed and flow format documents like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market. The problem is, most developers don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. "XAML in a Nutshell" covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logicalcategories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference. "XAML in a Nutshell" helps you learn, firsthand, how to use this XML-based markup language to implement the new generation of user interface graphics. As one reviewer noted, "Strong code examples and an efficient, conversational style take the tedium out of learning XAML and make the subject understandable--even interesting.", When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics subsystem. An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and elements with exciting capabilities, including animation and rendering of 3D graphics. Windows developers are already jazzed by the possibilities of using XAML for fixed and flow format documents like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market. The problem is, most developers don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logical categories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference. XAML in a Nutshell helps you learn, firsthand, how to use this XML-based markup language to implement the new generation of user interface graphics. As one reviewer noted, "Strong code examples and an efficient, conversational style take the tedium out of learning XAML and make the subject understandable--even interesting.", When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games-clear, stunning and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics ......
LC Classification NumberQA76.9.U83M33 2006

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