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Micro Java Game Development - Paperback By Fox, David - VERY GOOD #O8
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Ubicado en: Vancouver, Washington, Estados Unidos
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Entrega prevista entre el jue. 20 nov. y el mar. 25 nov. a 94104
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N.º de artículo de eBay:396158741058
Características del artículo
- Estado
- Brand
- Unbranded
- Book Title
- Micro Java Game Development
- MPN
- Does not apply
- ISBN
- 9780672323423
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Product Identifiers
Publisher
Addison Wesley Professional
ISBN-10
0672323427
ISBN-13
9780672323423
eBay Product ID (ePID)
2231062
Product Key Features
Number of Pages
576 Pages
Language
English
Publication Name
Micro Java (Tm) Game Development
Subject
Programming Languages / Java
Publication Year
2002
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.3 in
Item Weight
33 Oz
Item Length
9.1 in
Item Width
7.4 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2001-098864
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
794.8/151
Table Of Content
1. Introduction (or Everything I Wanted to Know About Micro Java Gaming But Was Afraid to Ask). A New Era of Gaming. A Brief History of Games. Multiplayer Mania. Micro Devices, Micro Lifestyles. Enter Micro Java. This Book''s Mission. The Game Plan. A Bit About Game Design. The Game Design Process. Preproduction. Prototyping. Programming. Playtesting. Show Me the Money: Micro Game Business Models. The Business Outlook. Advertising and Sponsorships. Content Deals. Pay-For-Play or Subscription. Summary. I. SMALL DEVICES. 2. The Mobile World. A New Era of Gaming. Micro Devices. The Micro Revolution Begins. High-End Java Devices: Set-Top Boxes, Phones, Consoles. PersonalJava. JavaTV. JavaPhone. PingTel xpressa Phone. Sharp NC-10 IP Phone. Personal Digital Assistants (PDAs). J2ME PDA Profile. PalmOS. Microsoft Windows CE. Symbian EPOC. Sharp Zaurus SL-5000. URL: http://developer.sharpsec.com/. Other Linux Handhelds. Micro Java Virtual Machines. Mobile Phones and Pagers. Casio CdmaOne C452CA. Ericsson R380. Fujitsu F503i. Hitachi CdmaOne C451H. LG Telecom p510 (i-Book). Other LG Telecom Phones. Matsushita/Panasonic P503i. Matsushita/Panasonic P503iS. Matsushita/Panasonic FOMA P2101V. Mitsubishi D503i and D503iS. Mitsubishi J-D05. Motorola i85s. Motorola i50sx. Motorola Accompli 009 PIC. Motorola, Accompli 008/6288. Other Motorola Phones. NEC N503i. NEC FOMA N2001. Nokia 9210 and 9290 Communicator. RIM/iPaq Blackberry. Samsung SCH-X130, SCH-X230, SCH-X350, and SCH-X350. Sharp J-SH07. Siemens SL45i (or 6688i). Sony SO503i. Toshiba J-T06. Low-End Java Devices: Smart Cards and Embedded Chips. JavaCard. EmbeddedJava. Summary. 3. Big Games, Small Screens. Your Competition. Things to Look For. The Near Future. WAP Games. Wireless Games. Jamdat. PicoFun. Handy Games. FunCaster.com. Unplugged Games. nGame. i-mode Games. Dwango''s Turibaka Kibun. SMS Games. Fisupeli. Blue Factory. BotFighters by It''s Alive. Vizzavi Footie and Trivia. J2ME MIDP Games. Karl Hörnell''s MIDPman. HolyCowBoy''s BlockBuster and HolyMoley. Draw Poker. Cocoasoft. RomeBlack''s Mobile Internet Maze Game. Sky Arts'' Cube Game. Jshape''s M-Type and MIDP Street Fighter. Spruce Team. Red Team''s Dope Wars. J2ME Palm Games. Torunda! Karl Hörnell''s Iceblox and PalmWarp. Hobbit''s Let Me Alone. iAppli Games. Squiral Game. Dwango''s Samurai Romanesque. Dwango''s Challenge! The Hard-Boiled Way. Sega. Namco. Capcom. Bandai Networks. Cybird''s Mini Game Tengoku. Hudson Soft. What Are You Waiting For? II. BEFORE, BETWEEN, AND BEYOND J2ME. 4. Wireless Standards: How Data Goes To And Fro. Wireless Networks. First Generation (1G). Second Generation (2G). Second (and a Half) Generation (2.5G). Third Generation (3G). The Wireless Application Protocol (WAP). The WAP Protocol Stack. WAP Architecture. The Wireless Markup Language (WML). WMLScript. Server-Side WAP. Server Configuration. WAP and Java. Development Environment. Handheld Device Markup Language (HDML). HDML Syntax. Displays. Activities. Actions. Hyperlinks. Images. WAP 2.0 and xHTML Basic. Summary. 5. Let''s Talk: Instant Wireless Messaging. Messaging And Gaming. Short Message Service (SMS). SMS Specifics. Short Message Service Centers (SMSCs). Free SMS Service. Actually Sending SMS Messages. SMS Tools. SMS and J2ME. Sample Server Code. Multimedia Messaging Service (MMS). Multimedia Message Service Centers (MMSC). Crack a SMIL. Simple SMIL Example. Enhanced Messaging Service (EMS). Summary. 6. Wireless in Asia: i-mode and cHTML. Using i-mode. Compact HTML (cHTML). Character Sets. Emoji. cHTML Structure. Standard cHTML Tags. Input Forms. <div style="margin-left: 0.4in;
Synopsis
Micro Java Games Development explains game development for devices that support J2ME MIDP. The six parts cover a full range of topics, from a tour of all available micro-devices (Palms, cell phones and pagers), a discussion of software standards apart from J2ME (cell phones, messaging, I-mode and wireless enhancements such as Bluetooth), and available J2ME extensions (Siemans, Ericcson, Nokia), development tools and restrictions, to the creation of a meaty J2ME game!, Micro Java Games Development explains game development for devices that support J2ME MIDP. The six parts cover a full range of topics, from a tour of all available micro-devices (Palms, cell phones and pagers), a discussion of software standards apart from J2ME (cell phones, messaging, I-mode and wireless enhancements such as Bluetooth), and available J2ME extensions (Siemans, Ericcson, Nokia), development tools and restrictions, to the creation of a meaty J2ME game
LC Classification Number
QA76.73.J38F69 2002
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