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Introduction to Game Design, Prototyping, and Development: 2nd Ed Gibson Bond

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Características del artículo

Estado
Como nuevo: Libro en perfecto estado y poco leído. La tapa no tiene desperfectos y si procede, con ...
Brand
Unbranded
Book Title
Introduction to Game Design, Prototyping, and Development: From
MPN
Does not apply
Topic
Design
ISBN
9780134659862

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Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0134659864
ISBN-13
9780134659862
eBay Product ID (ePID)
235396462

Product Key Features

Number of Pages
1024 Pages
Language
English
Publication Name
Introduction to Game Design, Prototyping, and Development : From Concept to Playable Game with Unity and C#
Publication Year
2017
Subject
Programming / Games, Computer Graphics, Programming Languages / C
Type
Textbook
Author
Jeremy Gibson Bond
Subject Area
Computers
Series
Game Design Ser.
Format
Trade Paperback

Dimensions

Item Height
1.5 in
Item Weight
43.2 Oz
Item Length
9.2 in
Item Width
7.1 in

Additional Product Features

Edition Number
2
Intended Audience
Scholarly & Professional
LCCN
2017-935715
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.8/1526
Synopsis
Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools--and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping - The Layered Tetrad framework: a synthesis of 50 years of game design theory - Proven practices for brainstorming and refining game designs through the iterative process of design - Methods and tools to manage game projects and small teams - Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# - Chapters that guide you through learning C# the right way - Instruction that takes you from no prior programming knowledge through object-oriented programming - Deep exploration of Unity, today's most popular game engine on both macOS and Windows - Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials - In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure - Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity - Improved structure and layout that makes the steps of each tutorial easier to follow - A completely new Dungeon Delver prototype not present in the first edition, Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There's no substitute. There's no shortcut. But you can get what you need in this book., Award-winning game designer and professor Jeremy Gibson Bond has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps students master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows readers to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms., Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools--and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping - The Layered Tetrad framework: a synthesis of 50 years of game design theory - Proven practices for brainstorming and refining game designs through the iterative process of design - Methods and tools to manage game projects and small teams - Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# - Chapters that guide you through learning C# the right way - Instruction that takes you from no prior programming knowledge through object-oriented programming - Deep exploration of Unity, today's most popular game engine on both macOS and Windows - Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials - In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure - Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity - Improved structure and layout that makes the steps of each tutorial easier to follow - A completely new Dungeon Delver prototype not present in the first edition, Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there's no substitute for strong hands-on experience with modern techniques and tools--and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping * The Layered Tetrad framework: a synthesis of 50 years of game design theory * Proven practices for brainstorming and refining game designs through the iterative process of design * Methods and tools to manage game projects and small teams * Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# * Chapters that guide you through learning C# the right way * Instruction that takes you from no prior programming knowledge through object-oriented programming * Deep exploration of Unity, today's most popular game engine on both macOS and Windows * Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials * In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure * Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity * Improved structure and layout that makes the steps of each tutorial easier to follow * A completely new Dungeon Delver prototype not present in the first edition
LC Classification Number
T385

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