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Project Arcade: Build Your Own Arcade Machine (2nd Ed.) Paperback John St. Clair
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N.º de artículo de eBay:388781137268
Características del artículo
- Estado
- En buen estado
- Notas del vendedor
- Personalized
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- Country/Region of Manufacture
- United States
- ISBN
- 9780470891537
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Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
047089153X
ISBN-13
9780470891537
eBay Product ID (ePID)
4038263351
Product Key Features
Number of Pages
552 Pages
Language
English
Publication Name
Project Arcade : Build Your Own Arcade Machine
Subject
Programming / Games, Video & Electronic
Publication Year
2011
Type
Textbook
Subject Area
Computers, Games & Activities
Format
Trade Paperback
Dimensions
Item Height
1.2 in
Item Weight
34.5 Oz
Item Length
3.4 in
Item Width
7.1 in
Additional Product Features
Edition Number
2
Intended Audience
Trade
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
794.8/22
Table Of Content
Introduction. Part I Playing Your Games the Way They Are Meant to Be Played-- with Arcade Controls. Chapter 1 Picking Your Path to Game-Playing Nirvana. Chapter 2 Building Your Arcade Cabinet. Part II Designing and Building Your Dream Arcade ControlPanel. Chapter 3 Pushing Your Buttons and the Joy of Joysticks. Chapter 4 Taking Your Game Out for a Spin -- Spinners andTrackballs. Chapter 5 Arcade Controls for Power Gamers. Chapter 6 Building the Control Panel. Part III Hooking Things Up Under the Hood -- Time toTrick the Computer. Chapter 7 How It Works -- Turning a Computer into theBrains of an Arcade Machine. Chapter 8 Using the Keyboard Connector for Arcade Controls. Chapter 9 Arcade Controls Using the Mouse Connector. Chapter 10 Miscellaneous Bits of Arcade Trickery. Part IV Putting Together the Final Pieces. Chapter 11 Audio -- Silence Isn't Golden. Chapter 12 A Picture Is Worth a Thousand . . . Tokens? Chapter 13 A Picture Is Worth a Thousand . . . Tokens? Chapter 14 Choosing and Loading Software. Chapter 15 Buttoning Up the Odds and Ends. Part V Like the Concept but Not Sure You Have It inYou? Chapter 16 Stuck? Frustrated? Out of Quarters? Chapter 17 Buying Your Way to Gaming Nirvana. Chapter 18 Online Places to Go. Appendix A Where to Find Arcade Parts for YourProject. Appendix B The Great Debate -- Preserving Versus MAMEingthe Past. Appendix C What's on the CD? Index.
Synopsis
Remember wishing you could live at the arcade? Was it Pac-Man at the corner convenience store? Street Fighter at the arcade in the mall? Recapture the fun, if not the quarters, by building your very own arcade machine! Make it complete with joysticks, buttons, trackballs, spinners, guns, sound effects, eye candy, and all your favorite games. Have your name flashing on the marquee. Customize your cabinet to have your very own dream arcade machine! Do we have your attention now? Follow these steps for building the cabinet, designing the control panel, finding the software, installing speakers and a monitor, and putting it all together. The arcades back, this time at your place! Dj vu how-to Choose a cabinet plan Calculate your budget Design the control panel Build a spinner Explore flight yokes Pick your guns Connect the brain Hack a mouse Install the monitor Load up on software Add bells and whistles CD-ROM includes Classic cabinet designs and instructions from the first edition Brand-new plans for cabinets and devices Shareware games and software utilities Arcade control panel templates High resolution color photos, links, tutorials, and more! See the CD appendix for details and complete system requirements., The bestseller returns--completely updated to include thenewest hardware, software, and techniques for building your ownarcade Interest in classical arcade games remains on the rise, and witha little money, older computer hardware, and a little effort, youcan relive your arcade experiences by building your own arcademachine. The hands-on guide begins with a description of thevarious types of projects that you can undertake. It thenprogresses to a review of the audio and video options that areavailable and looks at the selection of game software and cabinetartwork. Ultimately, you'll learn essential troubleshootingtips and discover how to build arcade controllers and machines thatyou can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcademachine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources forhelp and inspiration Project Arcade, Second Edition helps you recapture theenjoyment of your youth that was spent playing arcade games bywalking you through the exciting endeavor of building your own fullarcade machine., The bestseller returns-completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine., The bestseller returns--completely updated to include thenewest hardware, software, and techniques for building your ownarcade Interest in classical arcade games remains on the rise, and witha little money, older computer hardware, and a little effort, youcan relive your arcade experiences by building your own arcademachine. The hands-on guide begins with a description of thevarious types of projects that you can undertake. It thenprogresses to a review of the audio and video options that areavailable and looks at the selection of game software and cabinetartwork. Ultimately, you'll learn essential troubleshootingtips and discover how to build arcade controllers and machines thatyou can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcademachine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks,buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources forhelp and inspiration Project Arcade, Second Edition helps you recapture theenjoyment of your youth that was spent playing arcade games bywalking you through the exciting endeavor of building your own fullarcade machine.
LC Classification Number
GV1469.3
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