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Product Identifiers
PublisherTaylor & Francis Group
ISBN-101032933593
ISBN-139781032933597
eBay Product ID (ePID)7072749928
Product Key Features
Number of Pages204 Pages
LanguageEnglish
Publication NameGet Into Game Dev : Tech Interview Tactics
Publication Year2025
SubjectProgramming / Games, General
TypeTextbook
AuthorMatthew Ventures
Subject AreaMathematics, Computers
FormatTrade Paperback
Dimensions
Item Length9 in
Item Width6 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN2024-046888
Dewey Edition23
IllustratedYes
Dewey Decimal794.81526023
Table Of ContentChapter 01 Introduction Part I Programming Chapter 02 Fundamentals Chapter 03 C++ Topics Chapter 04 Data Structures Chapter 05 Patterns Chapter 06 Multithreading Part II Maths Chapter 07 Maths - Vectors Chapter 08 Maths - Matrices Chapter 09 Maths - Rotations Chapter 10 Maths - Planes Chapter 11 Maths - Polygons & Polyhedrons Part III Additional Questions Chapter 12 Behavioral Questions Chapter 13 Asking Questions Chapter 14 Practice Test Index
SynopsisGet Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It's designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media., Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It's designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media. Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer. Key Features: Includes an extensive set of practice questions taken from interviews of leading game development studios. Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development. Culminates in a rigorous practice test, designed to identify a reader's weaknesses and guide them along the path to mastery. Uses a variety of mnemonics to assist readers in memorizing subject matter. Provides example worked solutions for readers to compare against their own problem-solving approaches. This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.