Game Programming Patterns by Robert Nystrom (2014, Trade Paperback)

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Entrega prevista: jue. 23 oct. - vie. 7 nov.
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Product Identifiers

PublisherGenever BENNING
ISBN-100990582906
ISBN-139780990582908
eBay Product ID (ePID)19050093309

Product Key Features

SubjectGeneral
Publication Year2014
LanguageEnglish
Publication NameGame Programming Patterns
TypeTextbook
Subject AreaComputers
AuthorRobert Nystrom
FormatTrade Paperback

Additional Product Features

Intended AudienceTrade
SynopsisThe biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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