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Designing for the Digital Age: How to C..., Kim Goodwin
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Ubicado en: Montgomery Illinois, Estados Unidos
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Entrega prevista entre el mié. 5 nov. y el sáb. 8 nov. a 94104
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N.º de artículo de eBay:356753664485
Última actualización el 18 sep 2025 22:23:14 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- Book Title
- Designing for the Digital Age: How to Create Human-Centered Pr...
- ISBN
- 0470229101
- EAN
- 9780470229101
- Release Title
- Designing for the Digital Age: How to Create Human-Centered Pr...
- Artist
- Kim Goodwin
- Brand
- N/A
- Colour
- N/A
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Product Identifiers
Publisher
Wiley & Sons, Incorporated, John
ISBN-10
0470229101
ISBN-13
9780470229101
eBay Product ID (ePID)
70934520
Product Key Features
Number of Pages
768 Pages
Language
English
Publication Name
Designing for the Digital Age : How to Create Human-Centered Products and Services
Subject
Industrial Engineering, User Interfaces, Industrial Design / General
Publication Year
2009
Type
Textbook
Subject Area
Computers, Technology & Engineering
Format
Trade Paperback
Dimensions
Item Height
1.4 in
Item Weight
56.8 Oz
Item Length
9.3 in
Item Width
7.4 in
Additional Product Features
Intended Audience
Trade
LCCN
2008-049813
Dewey Edition
22
Reviews
"Kim's book is nothing less than a complete handbook for an entire profession. Kim's unique background in the practice, pedagogy, and epistemology of the design business has given her the experience needed to write the ultimate 'how-to' book. Every step in this fascinating and multi-faceted discipline is described in detail in simple, readable prose, richly illustrated with examples taken from real products, real clients, and real design problems. This book is comprehensive in its scope, exhaustive in its depth, authoritative in its practice, and priceless in its wisdom. I've no doubt that this will become the most dog-eared, annotated and worn-from-many-readings volume in your library." --Alan Cooper, bestselling author of The Inmates Are Running the Asylum and About Face 3: The Essentials of Interaction Design "Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard." --Jared Spool, Founding Principal, User Interface Engineering
Illustrated
Yes
Dewey Decimal
745.2
Table Of Content
Foreword xxiii Introduction xxvii 1 Goal-Directed Product and Service Design 3 2 Assembling the Team 15 3 Project Planning 35 4 Research Fundamentals 51 5 Understanding the Business 65 6 Planning User Research 85 7 Understanding Potential Users and Customers 113 8 Example Interview 155 9 Other Sources of Information and Inspiration 183 10 Making Sense of Your Data: Modeling 201 11 Personas 229 12 Defining Requirements 299 13 Putting It All Together: The User and Domain Analysis 351 14 Framework Definition: Visualizing Solutions 377 15 Principles and Patterns for Framework Design 405 16 Designing the Form Factor and Interaction Framework 425 17 Principles and Patterns in Design Language 479 18 Developing the Design Language 497 19 Communicating the Framework and Design Language 515 20 Detailed Design: Making Your Ideas Real 551 21 Detailed Design Principles and Patterns 571 22 Detailed Design Process and Practices 605 23 Evaluating Your Design 649 24 Communicating Detailed Design 659 25 Supporting Implementation and Launch 685 26 Improving Design Capabilities in Individuals and Organizations 693 Index 710
Synopsis
DISIGNING FOR THE DIGITAL AGE Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive volume addresses all of these and more. "Kim's book is nothing less than a complete handbook for an entire profession. Kim's unique background in the practice, pedagogy, and epistemology of the design business has given her the experience needed to write the ultimate 'how-to' book. Every step in this fascinating and multi-faceted discipline is described in detail in simple, readable prose, richly illustrated with examples taken from real products, real clients, and real design problems. This book is comprehensive in its scope, exhaustive in its depth, authoritative in its practice, and priceless in its wisdom. I've no doubt that this will become the most dog-eared, annotated and worn-from-many-readings volume in your library." ALAN COOPER Bestselling author of The Inmates Are Running the Asylum and About Face 3: The Essentials of Interaction Design "Kim is one of the brightest minds in the world of user experience design. Her work on Goal-Directed Design and persona development has set a standard." JARED SPOOL CEO & Founding Principal, User Interface Engineering, Founder and bestselling author Alan Cooper contributes the Foreword to this much-anticipated hands-on guide, and the masters of design at Cooper offer unparalleled insight on designing web sites, software, handhelds, and all other interactive products from start to finish., Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
LC Classification Number
TS171.G664 2009
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- d***0 (437)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaItem bought: Ocean Ramsey Shark book * Item value for the money 5/5 * Condition matching as advertised 5/5 * Quickly dispatched 5/5 * Arrived on time 5/5 * Shipping cost for this type of item 5/5 * Packaging quality for this item 5/5 * Seller recommendation 5/5 * Communication: NA (not needed as it arrived on time) * Comments: Ty for your business!!
- r***1 (179)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaThe book was exactly as described and arrived quickly. The only problem is a recurring one with this seller and other similar sellers - the book is poorly packaged in a plastic envelope and gets heavily bumped in shipping. I would like to see the books wrapped before shipment, but I understand this can't be done for cost reason. Luckily it isn't an expensive book, and I will continue to purchase basic books from this seller. A+++++
- k***a (326)- Votos emitidos por el comprador.Mes pasadoCompra verificadaPositive experience but could be better. Item description was accurate but, it was shipped in a simple bag with no carton or any protection. The bag was broken in places and the USPS bent the book like it was a newspaper and ruined what was an excellent looking book. That was clearly the USPS fault but a "Do Not Bend" or carton would help next time. Otherwise accurate description, value, condition and Fast shipping. I'm a returning customer and will keep buying from World of Books

