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Simulation, Exercise, Operations (Redactions) [Paperback]
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Ubicado en: Glendale Heights, Illinois, Estados Unidos
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Entrega prevista entre el lun. 22 sep. y el sáb. 27 sep. a 94104
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N.º de artículo de eBay:305827480982
Última actualización el 24 may 2025 17:23:17 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- ISBN
- 9780993045868
Acerca de este producto
Product Identifiers
Publisher
Urbanomic
ISBN-10
0993045863
ISBN-13
9780993045868
eBay Product ID (ePID)
17050081127
Product Key Features
Number of Pages
104 Pages
Language
English
Publication Name
Simulation, Exercise, Operations
Subject
History / Contemporary (1945-), Computer Simulation, General, Aesthetics, Video & Electronic
Publication Year
2015
Type
Textbook
Subject Area
Art, Philosophy, Computers, Games & Activities
Series
Urbanomic / Redactions Ser.
Format
Trade Paperback
Dimensions
Item Height
0.5 in
Item Weight
6.2 Oz
Item Length
8.3 in
Item Width
5.8 in
Additional Product Features
Intended Audience
Trade
Dewey Edition
23
Series Volume Number
6
Illustrated
Yes
Dewey Decimal
111
Synopsis
Collection of interventions on the status of the moving image in an age of advanced simulation, exploring the contemporary links between power, simulation, and warfare. This collection of wide-ranging interventions and discussions on the status of the moving image in an age of advanced simulation explores the contemporary links between power, simulation, and warfare. Today, technological simulation has become an integral part of military training and operations; and at the same time, media spectacle-often enabled by the same technologies-has become integrated with military power. Trained in virtual environments, army personnel are increasingly enhanced by augmented reality technologies that bring combat into conformity with its simulation. Equally, the seductions of media and entertainment have become crucial weapons for "information dominance." At the same time as the infosphere demands that war takes on the properties of a game, hyper-realistic videogames evolved from military technology become a kind of virtual distributed training camp, as the lines between simulation and action, combatant and civilian, become blurred. Based on a round table discussion prompted by the work of artist John Gerrard, Simulation, Exercise, Operations assembles thinkers from philosophy, media, and military theory to examine the powers of simulation in the contemporary world., Collection of interventions on the status of the moving image in an age of advanced simulation, exploring the contemporary links between power, simulation, and warfare. This collection of wide-ranging interventions and discussions on the status of the moving image in an age of advanced simulation explores the contemporary links between power, simulation, and warfare. Today, technological simulation has become an integral part of military training and operations; and at the same time, media spectacle--often enabled by the same technologies--has become integrated with military power. Trained in virtual environments, army personnel are increasingly enhanced by augmented reality technologies that bring combat into conformity with its simulation. Equally, the seductions of media and entertainment have become crucial weapons for "information dominance." At the same time as the infosphere demands that war takes on the properties of a game, hyper-realistic videogames evolved from military technology become a kind of virtual distributed training camp, as the lines between simulation and action, combatant and civilian, become blurred. Based on a round table discussion prompted by the work of artist John Gerrard, Simulation, Exercise, Operations assembles thinkers from philosophy, media, and military theory to examine the powers of simulation in the contemporary world.
LC Classification Number
BD331
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Booksxpress
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