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The Game Master's Book of Non-Player Characters: 500+ unique bartenders, brawler
USD22,27
Aproximadamente18,96 EUR
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Gratis Economy Shipping.
Ubicado en: Shepherdsville, Kentucky, Estados Unidos
Entrega:
Entrega prevista entre el mié. 24 sep. y el sáb. 27 sep. a 94104
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N.º de artículo de eBay:304833536467
Última actualización el 18 sep 2025 08:23:55 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- Custom Bundle
- No
- UPC
- 9781948174800
- Release Year
- 2021
- Title
- The Game Master's Book of Non-Player Characters: 500+ unique bar
- Brand
- Media Lab Books
- MPN
- 978194817480
- Type
- see description
- Model
- see description
- ISBN
- 9781948174800
Acerca de este producto
Product Identifiers
Publisher
TopiX Media Lab
ISBN-10
1948174804
ISBN-13
9781948174800
eBay Product ID (ePID)
21050094451
Product Key Features
Book Title
Game Master's Book of Non-Player Characters : 500+ Unique Bartenders, Brawlers, Mages, Merchants, Royals, Rogues, Sages, Sailors, Warriors, Weirdos and More for 5th Edition RPG Adventures
Number of Pages
272 Pages
Language
English
Topic
Reference, General, Role Playing & Fantasy
Publication Year
2021
Illustrator
Stanko, John, Yes
Genre
Games & Activities
Book Series
The Game Master Ser.
Format
Hardcover
Dimensions
Item Height
0.8 in
Item Weight
40.9 Oz
Item Length
11.4 in
Item Width
7 in
Additional Product Features
Intended Audience
Trade
TitleLeading
The
Reviews
" The Game Master series is...a fantastic selection of tools for dungeon masters." --The Geekly Grind "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet "A great addition to any DM toolkit." --The Mary Sue, "What I love so much about this, is that the writing is just so good and it's all these characters you can use for different adventures or different encounters in underground locations or big cities or small towns. It's so useful." --John August, screenwriter of Big Fish " The Game Master series is...a fantastic selection of tools for dungeon masters." --The Geekly Grind "Great recommendation, if you...play Dungeons and Dragons." --Craig Mazin, co-creator of the HBO series The Last Of Us "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet "A great addition to any DM toolkit." --The Mary Sue " An entire campaign's worth of settings, characters, and quests can be run from this one book. It has dozens of important NPCs with statistics and complex wants and flaws. Just as you reference a stat block for a monster's physical traits, there are text blocks to describe the full personalities of characters and all their unique elements. Detailed features help you understand how to play people as though they were real, with possible story hooks and reactions included to cover every scenario. No matter your character needs there will be something for your campaign here" --TheGamer, "What I love so much about this, is that the writing is just so good and it's all these characters you can use for different adventures or different encounters in underground locations or big cities or small towns. It's so useful." --John August, screenwriter of Big Fish " The Game Master series is...a fantastic selection of tools for dungeon masters." --The Geekly Grind "Great recommendation, if you...play Dungeons and Dragons." --Craig Mazin, co-creator of the HBO series The Last Of Us "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet "A great addition to any DM toolkit." --The Mary Sue, "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet, " The Game Master series is...a fantastic selection of tools for dungeon masters." --The Geekly Grind "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl "I cannot wait to use some of these ideas for future campaigns." --Rex Hadden, MuggleNet, "A well-organized, easy-to-navigate, and easy-on-the-eyes tome." --Seamus Conneely, Cannibal Halfling Gaming "Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here." --Philip Athans, New York Times bestselling author and former Wizards of the Coast editor "This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!" --Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement "A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks." --Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl
Synopsis
The Game Master's Book of Non-Player Characters is an incredible resource, packed with 500+ non-player characters for use in your favorite 5E tabletop fantasy roleplaying game., From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn't anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to "fill in the holes" in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
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