iPhone Game Development: Developing 2D & 3D Games in Objective-C by Paul Zirkle

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Book Title
iPhone Game Development: Developing 2D & 3D Games in Objective-C
Publication Date
2009-12-15
Pages
255
ISBN
9780596159856
Categoría

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Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
0596159854
ISBN-13
9780596159856
eBay Product ID (ePID)
74202294

Product Key Features

Number of Pages
255 Pages
Language
English
Publication Name
iPhone Game Development : Developing 2D and 3d Games in Objective-C
Subject
Programming / Games, Digital Media / Video & Animation, Hardware / Mobile Devices, Desktop Applications / Design & Graphics
Publication Year
2009
Type
Textbook
Author
Paul Zirkle, Joe Hogue
Subject Area
Computers
Format
Trade Paperback

Dimensions

Item Height
0.6 in
Item Weight
11.9 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

Intended Audience
Scholarly & Professional
Dewey Edition
22
Dewey Decimal
794.81526
Table Of Content
Preface; The Authors; Our Goal; Prerequisites; Audience; Organization of This Book; Conventions Used in This Book; Using Code Examples; We'd Like to Hear from You; Safari® Books Online; Acknowledgments;Chapter 1: Introduction to the iPhone; 1.1 Apple Developer Account and Downloading the SDK; 1.2 Loading Devices; 1.3 Objective-C Primer; 1.4 Conclusion;Chapter 2: Game Engine Anatomy; 2.1 Application Framework; 2.2 Game State Manager; 2.3 Graphics Engine; 2.4 Conclusion;Chapter 3: The Framework; 3.1 Game State Management; 3.2 The App Delegate; 3.3 Event Handling; 3.4 The Resource Manager; 3.5 The Render Engine; 3.6 The Sound Engine; 3.7 The Data Store; 3.8 The Skeleton Application; 3.9 Conclusion;Chapter 4: 2D Game Engine; 4.1 Game Design; 4.2 Tile Engine; 4.3 Animation; 4.4 Physics; 4.5 Level 1 Implementation; 4.6 Level 2 Implementation; 4.7 Level 3 Implementation; 4.8 Level 4 Implementation; 4.9 Game State Serialization; 4.10 Conclusion;Chapter 5: 3D Games; 5.1 GLESGameState3D Class; 5.2 3D Game Design; 5.3 Implementation; 5.4 Conclusion;Chapter 6: Considerations for Game Design; 6.1 Resource Management; 6.2 User Input Design; 6.3 Networking; 6.4 Third-Party Code; 6.5 App Store; 6.6 Conclusion;References; Code Reference; Physics Libraries; Middleware; Open Source Games;Colophon;
Synopsis
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store, What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store, If you want to create games for the iPhone, you'll findthis book packed with guidelines on the basics of gamedevelopment, the fundamentals of iPhone programming,special graphics and audio needs for games, tips onhandling in-game physics, strategies for AppStorepublication, and much more. iPhone Game Developmentdetails the process with ......, What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store
LC Classification Number
QA76.76.C672

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    The listing was for a hardcover version of this book; however, I received a paperback. The Seller replied quickly to my question about this issue and issued a full refund - and let me keep the book. So, a diligent Seller for sure - and well packaged and reasonable timing on shipping. Thank you for the refund, and as you suggested, I'll likely donate this volume and seek the hardcover.
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