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Philosophy Through Video Games by Jon Cogburn, Mark Silcox
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Philosophy Through Video Games by Jon Cogburn, Mark Silcox
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Philosophy Through Video Games by Jon Cogburn, Mark Silcox

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    Características del artículo

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    En buen estado: Libro que se ha leído pero que está en buen estado. Daños mínimos en la tapa, ...
    Book Title
    Philosophy Through Video Games
    ISBN
    9780415988582
    Categoría

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    Product Identifiers

    Publisher
    Routledge
    ISBN-10
    0415988586
    ISBN-13
    9780415988582
    eBay Product ID (ePID)
    64173429

    Product Key Features

    Number of Pages
    216 Pages
    Language
    English
    Publication Name
    Philosophy Through Video Games
    Subject
    General, Video & Electronic
    Publication Year
    2008
    Type
    Textbook
    Subject Area
    Philosophy, Games & Activities
    Author
    Mark Silcox, Jon Cogburn
    Format
    Trade Paperback

    Dimensions

    Item Height
    0.5 in
    Item Weight
    14.1 Oz
    Item Length
    9.3 in
    Item Width
    6.2 in

    Additional Product Features

    Intended Audience
    College Audience
    LCCN
    2008-030918
    Dewey Edition
    22
    Illustrated
    Yes
    Dewey Decimal
    794.801
    Table Of Content
    1 The Game inside the Mind, the Mind inside the Game (The Nintendo Wii Gaming Console) 2 I, Player: The Puzzle of Personal Identity (MMORPGS and Virtual Communities) 3 Artificial and Human Intelligence (Single-Player RPGs) 4 The Metaphysics of Interactive Art (Puzzle and Adventure Games) 5 Do Video Games Make us Evil? (First-Person Shooters) 6 Games and God's Goodness (World-Builder and Tycoon Games) 7 Epilogue: Video Games and the Meaning of Life
    Synopsis
    In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems., How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles, How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork , Grand Theft Auto , and Civilization ? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953. In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football , Wii Sports , Guitar Hero , World of Warcraft , Sims Online , Second Life , Baldur's Gate , Knights of the Old Republic , Elder Scrolls , Zork , EverQuest Doom , Halo 2 , Grand Theft Auto , Civilization , Mortal Kombat , Rome: Total War , Black and White , Aidyn Chronicles
    LC Classification Number
    GV1469.3.C645 2009

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