Author: Gavin Allanwood,Peter Beare ISBN 10: 1350021709. Title: User Experience Design: A Practical Introduction (Basics Design) Item Condition: New. Will be clean, not soiled or stained. Books will be free of page markings.
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Product Identifiers
PublisherBloomsbury Academic & Professional
ISBN-101350021709
ISBN-139781350021709
eBay Product ID (ePID)239738989
Product Key Features
Edition2
Book TitleUser Experience Design : a Practical Introduction
Number of Pages176 Pages
LanguageEnglish
TopicUser Interfaces, General, Interactive & Multimedia, Graphic Arts / General, Social Aspects / Human-Computer Interaction
Publication Year2019
IllustratorYes
GenreDesign, Computers
AuthorPeter Beare, Gavin Allanwood
Book SeriesBasics Design Ser.
FormatTrade Paperback
Dimensions
Item Height0.5 in
Item Weight14.3 Oz
Item Length9 in
Item Width6.4 in
Additional Product Features
Intended AudienceTrade
LCCN2018-047122
Dewey Edition23
ReviewsGavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people., The authors do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX., "Gavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people." -- Daniel Yates, Product Designer at ThoughtWorks, Australia, "Gavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people." -- Daniel Yates, Product Designer at ThoughtWorks, Australia "Gavin and Peter do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX." -- Chris Gibbonsa, Principal UX Developer at Auto Trader, UK, "Gavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people." -- Daniel Yates, Product Designer at ThoughtWorks, Australia "Gavin and Peter do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX." -- Chris Gibbons, Principal UX Developer at Auto Trader, UK, Gavin and Peter do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX., "Gavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people." -- Daniel Yates, Product Designer at ThoughtWorks, Australia "The authors do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX." -- Chris Gibbons, Principal UX Developer at Auto Trader, UK
Dewey Decimal005.437
Table Of Content1. What is User Experience Design? Designing Interactive Experiences; Life's Experiences; Micro-Activity; Roles in UXD; Today's Multidisciplinary Teams; Methods and Backgrounds; Stakeholders; Activity: A User-Centered Design Process; Interview; Case Study 2. Users User research; The User's World; Micro-Activity; Co-Experience; Emotional Responses; Memory; Fallibility; Expectation; Motivation; Activity: Observing a User Journey; Interview; Case Study 3. Experience Design Competitive Advantage; Brands; Productivity; Micro-Activity; Fun; Usability; Simplicity; Challenge; Gestalt; Semiotics; Narrative; Constraints; Activity: Recognising Intuition 4. Design Process Project Life Cycle; User Involvement; Personas; Scenarios; Micro-Activity; Design Requirements; Communication and Planning; Standards; Activity: Exploring Solutions; Interview; Case Study 5. Design Constraints Aesthetics; Meeting the Requirements; Semantic Design; Design Patterns; Micro-Activity; Layout; Responsive Design; Image; Type; Accessibility; Activity; Interview; Case Study 6. Mindset and Toolset Platforms and Technologies; Communications and Organisation; Empathy; Ideation; Problem Solving; Micro-Activity; Maps and Flows; Working with Users; Prototyping; Activity: Build a Prototype; Interview; Case Study Conclusion Further Reading Glossary Index
SynopsisApplicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience. Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects. This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns. Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the companion website offers extra material for hands-on activities, templates, industry interviews, contributor notes and sources of guidance for those seeking to start a career in the industry.