New Riders Games Ser.: Creating Emotion in Games by David Freeman (2003, Trade Paperback)

Brenham Book Company (653)
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An introduction to emotioneering explains how to create an emotional immersion and involvement in computer games, presenting 150 hands-on techniques--that include dialog and plot deepening, game repeatability, game and player transitioning, relationship building, and more--and features a section of case studies from well-known games. Original. (Intermediate)

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Product Identifiers

PublisherPearson Education
ISBN-101592730078
ISBN-139781592730070
eBay Product ID (ePID)2893528

Product Key Features

Number of Pages576 Pages
LanguageEnglish
Publication NameCreating Emotion in Games
Publication Year2003
SubjectProgramming / Games
TypeTextbook
AuthorDavid Freeman
Subject AreaComputers
SeriesNew Riders Games Ser.
FormatTrade Paperback

Dimensions

Item Height1.1 in
Item Weight40.3 Oz
Item Length8.1 in
Item Width10 in

Additional Product Features

Intended AudienceTrade
LCCN2002-111250
IllustratedYes
SynopsisDavid Freeman brings you the inside scoop on how to apply the Emotioneering(tm) techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as "Grand Theft Auto: Vice City"; "Deus Ex"; and "Thief" I & II, among others. The book is packed with striking art by some of today's top concept artists and illustrators, including an eight-page color section and a four-color, fold-out cover. When you've finished this book, you'll be equipped to apply Mr. Freeman's powerful Emotioneering techniques to artfully create emotion in the games you design, build, or produce., Shows you how to apply the Emotioneering' techniques. Over 300 Emotioneering techniques in this book include: ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey.
LC Classification NumberQA76.76.C672F72 2004

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