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Beginning DirectX 11 Game Programming by Sherrod, Allen; Jones, Wendy
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“May have writing in them”
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Libro que se ha leído pero que está en buen estado. Daños mínimos en la tapa, incluidas rozaduras, pero sin roturas ni agujeros. Es posible que no incluya sobrecubierta para tapas duras. Tapa muy poco desgastada. La mayoría de las páginas están en buen estado con muy pocas arrugas o roturas. El texto subrayado a lápiz es prácticamente inexistente, no hay texto resaltado ni anotaciones en los márgenes. No faltan páginas. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección.
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USD4,95 (aprox. 4,22 EUR) Economy Shipping.
Ubicado en: Adrian, Michigan, Estados Unidos
Entrega:
Entrega prevista entre el sáb. 4 oct. y el jue. 9 oct. a 94104
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N.º de artículo de eBay:226277602383
Características del artículo
- Estado
- En buen estado
- Notas del vendedor
- “May have writing in them”
- Binding
- Paperback
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- No
- ISBN
- 9781435458956
Acerca de este producto
Product Identifiers
Publisher
Course Technology
ISBN-10
1435458958
ISBN-13
9781435458956
eBay Product ID (ePID)
99372619
Product Key Features
Number of Pages
352 Pages
Publication Name
Beginning DirectX 11 Game Programming
Language
English
Subject
Programming / Games, General
Publication Year
2011
Features
New Edition
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1 in
Item Weight
26.5 Oz
Item Length
8.9 in
Item Width
7.3 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2011-920246
Dewey Edition
23
Reviews
1. The What, Why, and How of DirectX.2. Your First DirectX Program.3. The 2D Resurgence.4. Text and Font Rendering.5. Input Detection and Response.6. Audio in DirectX.7. 3D Primer.8. Shaders and Effects.9. Cameras and Models in Direct3D.10. Conclusions.
Illustrated
Yes
Dewey Decimal
794.8/1
Edition Description
New Edition
Table Of Content
Introduction. 1. The What, Why, and How of Direct X. 2. Your First DirectX Program. 3. 2D Rendering. 4. Text and Font Rendering. 5. Input Detection and Response. 6. Audio in DirectX. 7. 3D Primer. 8. Shaders and Effects. 9. Cameras and Models in Direct3D. 10. Conclusions. Appendix A: Chapter Answers. Index.
Synopsis
Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games., Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11 BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.
LC Classification Number
QA76.76.C672
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