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#material 4.0 Paperback Frey, Madeleine Sindelfingen Galerie Stadt
USD22,00
Aproximadamente18,93 EUR
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Libro en perfecto estado y poco leído. La tapa no tiene desperfectos y si procede, con sobrecubierta para las tapas duras. Incluye todas las páginas sin arrugas ni roturas. El texto no está subrayado ni resaltado de forma alguna, y no hay anotaciones en los márgenes. Puede presentar marcas de identificación mínimas en la contraportada o las guardas. Muy poco usado. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección.
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Gratis USPS Media MailTM.
Ubicado en: Rainsville, Alabama, Estados Unidos
Entrega:
Entrega prevista entre el sáb. 18 oct. y el vie. 24 oct. a 94104
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N.º de artículo de eBay:203203739334
Características del artículo
- Estado
- ISBN
- 9783897905597
Acerca de este producto
Product Identifiers
Publisher
Arnoldsche Art Publishers
ISBN-10
3897905590
ISBN-13
9783897905597
eBay Product ID (ePID)
10038774254
Product Key Features
Book Title
#Material4. 0
Number of Pages
96 Pages
Language
English
Publication Year
2019
Topic
Digital, Collections, Catalogs, Exhibitions / General
Illustrator
Yes
Genre
Art
Format
Trade Paperback
Dimensions
Item Height
0.4 in
Item Weight
5.2 Oz
Item Length
10.8 in
Item Width
8.3 in
Additional Product Features
Intended Audience
Trade
Synopsis
- #material4.0 presents numerous young international up-and-coming artists- This publication serves as a intriguing introduction to the most contemporary tendencies in digital artBased on the omnipresent term 'Industry 4.0', the publication #material4.0 reflects the interplay between the virtual world and the physical-real space. As part of the exhibition at Galerie Stadt Sindelfingen, 13 international artists, mostly 'digital natives', examine how computer-dependent automation and digitalization are reflected in an art context. How does art output change from production to the aesthetic? How is this kind of media used in posing artistic questions? The positions of digital art pioneers fill us in. The publication documents the exhibition with numerous illustrations of works and a collection of complementary texts. Artists: Christian von Borries, Kate Cooper, JAK, Kanta Kimura, Mathilde Lavenne, Jung Lee, Florian Model, Manfred Mohr, Marco Schmitt, Lidia Sigle, Adam Slowik, Ivar Veermae, Ryszard Winiarski. With contributions by Manfred Mohr, Frieder Nake and Peter Weibel. Exhibition at the Galerie Stadt Sindelfingen (DE), 6 October 2018 - 3 March 2019. Text in English and German., * #material4.0 presents numerous young international up-and-coming artists* This publication serves as a intriguing introduction to the most contemporary tendencies in digital artBased on the omnipresent term 'Industry 4.0', the publication #material4.0 reflects the interplay between the virtual world and the physical-real space. As part of the exhibition at Galerie Stadt Sindelfingen, 13 international artists, mostly 'digital natives', examine how computer-dependent automation and digitalization are reflected in an art context. How does art output change from production to the aesthetic? How is this kind of media used in posing artistic questions? The positions of digital art pioneers fill us in. The publication documents the exhibition with numerous illustrations of works and a collection of complementary texts.Artists: Christian von Borries, Kate Cooper, JAK, Kanta Kimura, Mathilde Lavenne, Jung Lee, Florian Model, Manfred Mohr, Marco Schmitt, Lidia Sigle, Adam Slowik, Ivar Veermae, Ryszard Winiarski. With contributions by Manfred Mohr, Frieder Nake and Peter Weibel.Exhibition at the Galerie Stadt Sindelfingen (DE), 6 October 2018 - 3 March 2019.Text in English and German., #material4.0 reflects the interplay between the virtual world and physical, real space. Based on the omnipresent term 'Internet of Things', it explores how computer-dependent automation and digitalisation are reflected in an art context. To this end thirteen artists, primarily from the 'digital natives' generation, have developed works or have themselves created research projects in order to find the answer to this question. Industrial laser techniques are used in the creation of Lidia Sigle's works, robot arms take over the painting process from Kanta Kimura, and the phenomenon of agnosia, the human inability to process visual data, is taken up in various pieces by the artists' group JAK. Kate Cooper creates a ghoulish reflection on self-optimisation in digitalised living conditions in five animated videos, while the approaches of digital art pioneers such as Manfred Mohr and Ryszard Winiarski complete the line-up, revealing how digitalisation has been a part of artistic thinking ever since the 1970s. Additional texts are provided to illuminate the works. The diverse and aesthetically appealing exhibition at Galerie Stadt Sindelfingen finds another medium in the accompanying publication, with the graphic design office 2xGoldstein incorporating the subject matter and reflecting it in the book's design. Ultimately images and texts are nothing more than materials, and book production itself has long since been determined by digital means., #material4.0 presents numerous young international up-and-coming artists and serves as a intriguing introduction to the most contemporary tendencies in digital art. Text in English and German.
LC Classification Number
N7433.8.M38 2019
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