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Dungeons & Dragons Dungeon Master's Guide II

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Características del artículo

Estado
Nuevo: Libro nuevo, sin usar y sin leer, que está en perfecto estado; incluye todas las páginas sin ...
ISBN
9780786936878

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Product Identifiers

Publisher
Wizards of the Coast
ISBN-10
0786936878
ISBN-13
9780786936878
eBay Product ID (ePID)
45028257

Product Key Features

Edition
2
Book Title
Dungeon Master's Guide II
Number of Pages
288 Pages
Language
English
Publication Year
2005
Topic
Role Playing & Fantasy
Illustrator
Yes
Features
Revised
Genre
Games & Activities
Author
James Jacobs, David Noonan, Chris Thomasson, Robin D. Laws, Jesse Decker
Book Series
Dungeon and Dragons Roleplaying Game Ser.: Rules Supplements Ser.
Format
Hardcover

Dimensions

Item Height
0.8 in
Item Weight
36.7 Oz
Item Length
11.2 in
Item Width
8.5 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
22
Dewey Decimal
793.93
Edition Description
Revised edition
Synopsis
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. The Dungeon Master's Guide II builds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town., Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings., A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time. TheDungeon Master's Guide IIbuilds upon existing materials in the Dungeon Master's Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. JESSE DECKER is the development manager for Wizards of the Coast, Inc. whose recent roleplaying game design credits includeComplete Adventurer™, Races of Stone™, andUnearthed Arcana™. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of StoneandUnearthed Arcana. CHRIS THOMASSON previously served as Editor-in-Chief ofDungeon® Magazine. His design credits includeFiend Folio™ andMonster Manual™ III, as well asBow and Bladefor Green Ronin Publishing. JAMES JACOBS is the associate editor ofDungeon® Magazine and has published numerous articles inDragon® Magazine. His most recent credits with Wizards of the Coast, Inc. include co-authoringThe Book of Aberrations,Races of Faerûn™, andFrostburn™. ROBIN D. LAWS, game designer and novelist, is best known for the roleplaying gamesFeng Shui,Heroquest, andDying Earth, along with,Robin's Laws of Good Gamemastering.

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