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Graphics Gems III - (Kirk, 1994) - Mac Version - 3.5" Disk included
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Estado:
“Book is in good condition. Minor cover / spine wear. 3.5" Diskette included. See images for ”... Más informaciónacerca del estado
En buen estado
Libro que se ha leído pero que está en buen estado. Daños mínimos en la tapa, incluidas rozaduras, pero sin roturas ni agujeros. Es posible que no incluya sobrecubierta para tapas duras. Tapa muy poco desgastada. La mayoría de las páginas están en buen estado con muy pocas arrugas o roturas. El texto subrayado a lápiz es prácticamente inexistente, no hay texto resaltado ni anotaciones en los márgenes. No faltan páginas. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección.
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USD5,97 (aprox. 5,12 EUR) USPS Media MailTM.
Ubicado en: Scottsdale, Arizona, Estados Unidos
Entrega:
Entrega prevista entre el vie. 10 oct. y el mar. 14 oct. a 94104
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N.º de artículo de eBay:156409492401
Última actualización el 06 jul 2025 06:37:27 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- En buen estado
- Notas del vendedor
- Binding
- Hardcover
- Product Group
- Book
- Weight
- 3 lbs
- IsTextBook
- Yes
- ISBN
- 9780124096721
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Product Identifiers
Publisher
Elsevier Science & Technology Books
ISBN-10
0124096727
ISBN-13
9780124096721
eBay Product ID (ePID)
39811
Product Key Features
Number of Pages
644 Pages
Publication Name
Graphics Gems III
Language
English
Publication Year
1994
Subject
Computer Graphics, Computer Science
Type
Textbook
Subject Area
Computers
Series
Graphics Gems Ser.
Format
Hardcover
Dimensions
Item Weight
49.4 Oz
Item Length
9.5 in
Item Width
7.7 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
92-004467
Dewey Edition
20
Illustrated
Yes
Volume Number
No. 3
Dewey Decimal
006.66
Table Of Content
Mathematical Notation. Pseudo-Code. Image Processing: Introduction. T. Moller, Fast Bitmap Stretching. D. Schumacher, General Filtered Image Rescaling. D. Schumacher, Optimization of Bitmap ScalingOperations. D. Bragg, A Simple Color Reduction Filter. D. Moore and J. Warren, Compact Isocontours from Sampled Data. T. Feldman, Generating Iso-Value Contours from a Pixmap. D. Salesin and R. Barzel, Compositing Black and White Bitmaps. C. Scofield, 2 1/2-D Depth of Field Simulation for Computer Animation. E. Furman, A Fast Boundary Generator for Composited Regions. Numerical and Programming Techniques: Introduction. S. Hill, IEEE Fast Square Root. S. Hill, A Simple Fast Memory Allocator. A.J. Hanson, The Rolling Ball. J. Rokne, Interval Arithmetic. A. Paeth, Fast Generation of Cyclic Sequences. A. Paeth, A Generic Pixel Selection Mechanism. P. Shirley, NonuniformRandom Point Sets. R.N. Goldman, Cross Product in 4-Dimensions and Beyond. D. Badouel and C.A. Wuthrich, Face Connected Line Segment Generation in an N-Dimensional Space. Modeling and Transformations: Introduction. J. Morrison, Quaternion Interpolation with Extra Spins. R.N. Goldman, Decomposing Projective Transformations. R.N. Goldman, Decomposing Linear and Affine Transformations. J. Arvo, Fast Random Rotation Matrices. P. Dana, Issues and Techniquesfor Keyframing Transformations. K. Shoemake, Uniform Random Rotations. G. Elber, Interpolation Using Bezier Curves. A.H. Barr, Physically Based Superquadrics. 2D Geometry and Algorithms: Introduction. J. VanAken and R. Simar, A Parametric Elliptical Arc Algorithm. C. Rosati, A Simple Connection Algorithm for 2D Drawing. R.V. Srinivasan, A Fast Circle Clipping Algorithm. C.A. Shaffer and C.D. Feustel, Exact Computation of 2D Intersection. R. Miller, Joining Two Lines with a Circular Arc Fillet. F. Antonio, Faster Line Segment Intersection. C.A. Sevici, Solving the Problem of Appolonius and Other Related Problems. 3D Geometry and Algorithms: Introduction. F.J. Lopez-Lopez, Triangles Revisited. N. Chin, Partitioning a 3D Polygon with an Arbitrary Plane. P. Georgiades, Signed Distance from Point to Plane. D. Salesin and F. Tampieri, Grouping Nearly Coplanar Polygons into Coplanar Sets. F. Tampieri, Newells Method for Computing the Plane Equation of a Polygon. P. Georgiades, Plane to Plane Intersection. D. Voorhies, Triangle-Cube Intersection. L. Wanger and M. Fusco, Fast N-Dimensional Extent Overlap Testing. D. Moore, Subdividing Simplices. D. Moore, Understanding Simploids. D. Lischinski, Converting Bezier Triangles into Rectangular Patches. T. Lindgren, J. Sanchez, J. Hall, and T. Gross, Curve Tesselation Criteria through Sampling. Ray Tracing andRadiosity: Introduction. K. Sung, Ray Tracing with BSP Tree. J.M. Cychosz and W.G. Waggenspack, Intersecting a Ray with a Quadric Surface. J.M. Cychosz, Use of Residency Masks and Object Space Partitioning to Eliminate Ray-ObjectIntersection Calculations. F.K. Musgrave, A Panoramic Virtual Screen for Ray Tracing. B. Trumbore, Rectangular Bounding Volumes for Popular Primitives. X. Wu, A Linear Time Simple Bounding Volume Algorithm. C. Wang, Physically Correct Direct Lighting for Distribution Ray Tracing. B. Bian, Hemisphere Projection of a Triangle. N.L. Max and M.J. Allison, Linear Radiosity Approximations Using Vertex-to-Vertex Form Factors. J.C. Beran-Koehn and M.J. Pavicic, Delta FormFactor Calculation for the Cubic Tetrahedral Algorithm. F. Tampieri, Accurate Form Factor Computation. Rendering: Introduction. A. Woo, The Shadow Depth Map Revisited. R.C.H. Cheng, F
Synopsis
This volume provides a variety of tools to use in finding solutions to specific problems, or as a starting point for new projects. It uses C for most of the program listings, although some include C++ implementations. A formatted Macintosh disk is included.
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