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Los Sims 2 de colección (PC, 2004, juego de 2 discos)-

Texto original
Vintage The Sims 2 (PC, 2004, 2-Disc Set)
USD12,08
Aproximadamente10,69 EUR
o Mejor oferta
Estado:
En buen estado
COMPLETE 2 DISC'S, CASE, AND COVER ART~SEE PHOTOS FOR MORE INFORMATION
Respira tranquilidad. Devoluciones gratis.
Envío:
USD5,92 (aprox. 5,24 EUR) Economy Shipping.
Ubicado en: Mascotte, Florida, Estados Unidos
Entrega:
Entrega prevista entre el jue. 8 may. y el lun. 12 may. a 43230
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Devoluciones:
30 días para devoluciones. El vendedor paga el envío de la devolución.
Pagos:
    Diners Club

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N.º de artículo de eBay:154487046843
Última actualización el 06 dic 2024 20:34:01 H.EspVer todas las actualizacionesVer todas las actualizaciones

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Estado
En buen estado
Artículo usado pero en buen estado. El estuche o la carátula del artículo puede tener desperfectos sin importancia, incluidos arañazos o rasguños. La carátula puede estar desgastada rajada. Se incluyen la carátula y el folleto con las letras e información adicional del CD. Se incluye la caja de la cinta VHS o DVD. Se incluyen las instrucciones del videojuego. El CD o DVD se reproduce sin saltos. La cinta VHS no tiene imágenes o fotogramas borrosos o con nieve. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección. Ver todas las definiciones de estadose abre en una nueva ventana o pestaña
Notas del vendedor
“COMPLETE 2 DISC'S, CASE, AND COVER ART~SEE PHOTOS FOR MORE INFORMATION”
Format
CD

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Product Information

The world's most successful "people simulator" gets a new lease on life in The Sims 2, the first full sequel to Maxis best-selling original. This 2004 release updates nearly every aspect of the Sims experience, from opening presentations to deep-down gameplay. The sequel features full 3D graphics, extensive new building and decorating options, and characters who are far more realistically complex than those of the first game. The original Sims earned unprecedented success by encouraging players to be creative and set their own goals, instead of asking them to follow a script or work towards some ultimate conquest. Most Sims fans eventually created entire neighborhoods full of unique little virtual people -- not to "win" the game, but simply for the fun in doing so. Above all else, this sequel is designed to encourage players to create their characters, houses, and neighborhoods with even more imagination, and in greater detail than ever before.<br> <br>Characters in Sims 2 lead fuller, more complicated lives, and they are not immortal; they grow up, grow old, and eventually die (though gamers who would prefer their characters did not age can enter a code to turn this feature off). Sims have an average lifespan of about 20 hours of playing time, though characters who lead especially happy, successful lives may live to be older. For many, this mortality makes families even more important, since in a sense, characters can live on through their offspring. Sim children inherit some of their parents' physical and emotional traits, so a notable characteristic in an aging Sim may reappear later, in his or her children or grandchildren. Inheritance goes beyond mere genetics, however, and characters can share special interests and encourage positive traits in their children. Of course, homes and other material possessions are also passed down and kept in the family.<br><br>Since Sims now have a lifespan, perhaps it is fitting that they also have life goals. Concerns such as empty stomachs, full bladders, or a lack of entertainment still influence day-to-day activities, but each Sim is now more fundamentally motivated by one of five overall, lifelong Aspirations: Family, Fortune, Knowledge, Popularity, or Romance. A Sim's particular Aspiration is chosen when the character is created. Success is determined by a running tally of important moments and events that move the character toward (or against) his or her particular goal. Fortune-seeking Sims may get points for earning a promotion at work, for example, while Family-oriented Sims might score for spending some quality time with their children. If a Fortune-aspired Sim is fired from his or her job, however, points are subtracted, just as if a Family-motivated Sim were to catch his or her spouse having an affair. Successful Sims enjoy long, fulfilled lives, while those who lose too many points may spiral into nervous breakdowns.<br><br>Although it is likely that new expansion packages were being planned before The Sims 2 even hit store shelves, certain favorite features introduced in add-ons for the previous game are reprised in the sequel's main game. Since different Sims players have different content preferences, three separate starting neighborhoods are included, to accommodate different themes. Pleasantville presents the height of suburban living, where Americana ambles along at a comfortable pace. Eerie extraterrestrials still watch over the neighborhood of Strangeville, however, and they may interact with its player-controlled inhabitants, abducting stargazing Sims or even joining with them to produce hybrid offspring characters. Meanwhile, in the soap-opera-esque neighborhood of Veronaville, the "Cap" and "Monty" families are constantly feuding, even as their children secretly fall in love with one another. As always, players are free to step right into the middle of any of these impending melodramas, or create entirely new stories of their own imagination.

Product Identifiers

Publisher
EA Games
UPC
5030930037246
eBay Product ID (ePID)
6478280

Product Key Features

Rating
T-Teen
Genre
Simulation
Video Game Series
The Sims Series
Platform
PC
Game Name
The Sims 2

Additional Product Features

Release Year
2004
Country/Region of Manufacture
Europe
Control Elements
Mouse, Keyboard
ESRB Descriptor
Crude Humor, Sexual Themes, Violence

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