Go: A Kidd's Guide to Graphic Design by Kidd, Chip

by Kidd, Chip | HC | Good
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Estado
En buen estado
Libro que se ha leído pero que está en buen estado. Daños mínimos en la tapa, incluidas rozaduras, pero sin roturas ni agujeros. Es posible que no incluya sobrecubierta para tapas duras. Tapa muy poco desgastada. La mayoría de las páginas están en buen estado con muy pocas arrugas o roturas. El texto subrayado a lápiz es prácticamente inexistente, no hay texto resaltado ni anotaciones en los márgenes. No faltan páginas. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección. Ver todas las definiciones de estadose abre en una nueva ventana o pestaña
Notas del vendedor
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Hardcover
Weight
1 lbs
Product Group
Book
IsTextBook
No
ISBN
9780761172192

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Product Identifiers

Publisher
Workman Publishing Company, Incorporated
ISBN-10
076117219X
ISBN-13
9780761172192
eBay Product ID (ePID)
18038731757

Product Key Features

Book Title
Go: a Kidd's Guide to Graphic Design
Number of Pages
160 Pages
Language
English
Topic
General, Art / General, Graphic Arts / General
Publication Year
2013
Illustrator
Yes
Genre
Design, Art, Juvenile Nonfiction
Author
Chip Kidd
Format
Hardcover

Dimensions

Item Height
0.8 in
Item Weight
30.2 Oz
Item Length
11 in
Item Width
8.5 in

Additional Product Features

Intended Audience
Trade
LCCN
2013-032394
Reviews
Kidd's folksy, conversational tone, in which he speaks directly to readers, is appealing. . . . This is a book not only for art classes, but also for courses in journalism, communications, media, and writing, for units on persuasive writing and advertising, and to demonstrate how strong visual images convey meaning and appeal." - School Library Journal (starred review) "Beginning with the striking cover design--a red stop sign reading "GO"--this book challenges our assumptions about what we see and read. Kidd skillfully uses typography and illustration to demonstrate how graphic design informs the ways we make decisions that affect our lives. . . . An engaging introduction to a critical feature of our modern, design-rich environment." - Kirkus Reviews   "A series of lucid, witty, and absorbing analyses of graphic design techniques . . . tomorrow's designers will want to grab a pencil and get going." - Publishers Weekly "'GO: A Kidd's Guide To Graphic Design,' is pretty awesome." - The Huffington Post "Kidd . . . uses his writing skill to make design theory more interesting and appealing for young artists. . . . A great choice for the high school student considering a design career and perhaps for older or younger readers as well." - Library Journal "Chip Kidd is the world's pre-eminent book-jacket designer. He's done more than 1,000 of them, and built such a sterling reputation that several high-profile authors, including Oliver Sacks, have it in their contracts that Kidd design their book covers. The man has mastered graphic design. But that's not to say his job is without challenges. One of the more recent ones? How to think like a 10-year-old. . . . Kidd faced that challenge to create his new book, Go: A Kidd's Guide to Graphic Design. The book covers the fundamentals of graphic design: form, typography, content and concept. . . . Kidd's book features many examples of great design, including some of his own covers, to illustrate points. It's as much a visual experience as an intellectual one, which is a measure of great graphic design. . . The ideas in Go are simple, whether it is playing with scale or how fonts convey meaning. And they are all put forward so clearly and with such visual flair that readers will walk away feeling like junior Milton Glasers. Many, actually, maybe not so junior. . . . Considering that it's a Chip Kidd book, meaning fantastically designed, and that it covers a very popular subject, there's a good chance that some adults will grab it for themselves." - The Globe and Mail, Kidd's folksy, conversational tone, in which he speaks directly to readers, is appealing. . . . This is a book not only for art classes, but also for courses in journalism, communications, media, and writing, for units on persuasive writing and advertising, and to demonstrate how strong visual images convey meaning and appeal." ' School Library Journal (starred review) "Beginning with the striking cover design'a red stop sign reading "GO"'this book challenges our assumptions about what we see and read. Kidd skillfully uses typography and illustration to demonstrate how graphic design informs the ways we make decisions that affect our lives. . . . An engaging introduction to a critical feature of our modern, design-rich environment." ' Kirkus Reviews   "A series of lucid, witty, and absorbing analyses of graphic design techniques . . . tomorrow's designers will want to grab a pencil and get going." ' Publishers Weekly ''GO: A Kidd's Guide To Graphic Design,' is pretty awesome.' ' The Huffington Post, Kidd's folksy, conversational tone, in which he speaks directly to readers, is appealing. . . . This is a book not only for art classes, but also for courses in journalism, communications, media, and writing, for units on persuasive writing and advertising, and to demonstrate how strong visual images convey meaning and appeal." - School Library Journal (starred review) "Beginning with the striking cover design--a red stop sign reading "GO"--this book challenges our assumptions about what we see and read. Kidd skillfully uses typography and illustration to demonstrate how graphic design informs the ways we make decisions that affect our lives. . . . An engaging introduction to a critical feature of our modern, design-rich environment." - Kirkus Reviews   "A series of lucid, witty, and absorbing analyses of graphic design techniques . . . tomorrow's designers will want to grab a pencil and get going." - Publishers Weekly "'GO: A Kidd's Guide To Graphic Design,' is pretty awesome." - The Huffington Post "Kidd . . . uses his writing skill to make design theory more interesting and appealing for young artists. . . . A great choice for the high school student considering a design career and perhaps for older or younger readers as well." - Library Journal, Kidde(tm)s folksy, conversational tone, in which he speaks directly to readers, is appealing. . . . This is a book not only for art classes, but also for courses in journalism, communications, media, and writing, for units on persuasive writing and advertising, and to demonstrate how strong visual images convey meaning and appeal." e" School Library Journal (starred review) "Beginning with the striking cover designe"a red stop sign reading "GO"e"this book challenges our assumptions about what we see and read. Kidd skillfully uses typography and illustration to demonstrate how graphic design informs the ways we make decisions that affect our lives. . . . An engaging introduction to a critical feature of our modern, design-rich environment." e" Kirkus Reviews "A series of lucid, witty, and absorbing analyses of graphic design techniques . . . tomorrowe(tm)s designers will want to grab a pencil and get going." e" Publishers Weekly, Kidde(tm)s folksy, conversational tone, in which he speaks directly to readers, is appealing. . . . This is a book not only for art classes, but also for courses in journalism, communications, media, and writing, for units on persuasive writing and advertising, and to demonstrate how strong visual images convey meaning and appeal." e" School Library Journal (starred review) "Beginning with the striking cover designe"a red stop sign reading "GO"e"this book challenges our assumptions about what we see and read. Kidd skillfully uses typography and illustration to demonstrate how graphic design informs the ways we make decisions that affect our lives. . . . An engaging introduction to a critical feature of our modern, design-rich environment." e" Kirkus Reviews "A series of lucid, witty, and absorbing analyses of graphic design techniques . . . tomorrowe(tm)s designers will want to grab a pencil and get going." e" Publishers Weekly eoe'GO: A Kidd's Guide To Graphic Design,' is pretty awesome.e e" The Huffington Post
Dewey Edition
23
Grade From
Fifth Grade
Grade To
Twelfth Grade
Dewey Decimal
741.6
Table Of Content
Contents Introduction: Okay, So Just What Is Graphic Design? Chapter 1: Form Chapter 2: Typography Chapter 3: Content Chapter 4: Concept Chapter 5: 10 Design Projects Project 1: Start a Graphic Design Collection Project 2: Color Your World Project 3: Get Positive (and a Bit Negative) - positive and negative spaces Project 4: Create a Small Poster - scale and cropping Project 5: Redesign Something That You Love - concept Project 6: Make Your Own Font Specimen Sheet - typography Project 7: Create Your Own Visual Identity Project 8: Mark Your Sutff Project 9: Design a Logo for a Cause You Believe In Project 10: Do Your Thing - and Then Post It!
Synopsis
A curious kid's guide to graphic design, covering form, function, color, typography, and much more, plus 10 hands-on design projects. Written by Chip Kidd, "the closest thing to a rock star" in the design world ( USA Today ). Design is all around you. And whether you realize it or not, you are already a designer. In Go , renowned graphic designer Chip Kidd explains not just the elements of design, including form, line, color, scale, typography, and more, but most important, how to use those elements in creative ways. Like putting the word "go" on a stop sign, Go is all about shaking things up--and kids love its playful spirit and belief that the world looks better when you look at it differently. Kidd writes about scale: When a picture looks good small, don't stop there--see how it looks when it's really small. Or really big . He explains the difference between vertical lines and horizontal lines. The effect of cropping a picture to make it beautiful--or, cropping it even more to make it mysterious and compelling. How different colors signify different moods. The art of typography, including serifs and sans serifs, kerning and leading. The book ends with ten hands-on design projects for kids. "An excellent introduction to graphic design through [the author's] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful." --Milton Glaser, A curious kid's guide to graphic design, covering form, function, color, typography, and much more, plus 10 hands-on design projects. Written by Chip Kidd, "the closest thing to a rock star" in the design world ( USA Today ). Design is all around you. And whether you realize it or not, you are already a designer. In Go , renowned graphic designer Chip Kidd explains not just the elements of design, including form, line, color, scale, typography, and more, but most important, how to use those elements in creative ways. Like putting the word "go" on a stop sign, Go is all about shaking things up--and kids love its playful spirit and belief that the world looks better when you look at it differently. Kidd writes about scale: When a picture looks good small, don't stop there--see how it looks when it's really small. Or really big . He explains the difference between vertical lines and horizontal lines. The effect of cropping a picture to make it beautiful--or, cropping it even more to make it mysterious and compelling. How different colors signify different moods. The art of typography, including serifs and sans serifs, kerning and leading. The book ends with ten hands-on design projects for kids. "An excellent introduction to graphic design through the author's] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful." --Milton Glaser, "An excellent introduction to graphic design through the author's] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful." --Milton Glaser Kids love to express themselves, and are designers by nature--whether making posters for school, deciding what to hang in their rooms, or creating personalized notebook covers. Go , by the award-winning graphic designer Chip Kidd, is a stunning introduction to the ways in which a designer communicates his or her ideas to the world. It's written and designed just for those curious kids, not to mention their savvy parents, who want to learn the secret of how to make things dynamic and interesting. Chip Kidd is "the closest thing to a rock star" in the design world ( USA Today ), and in Go he explains not just the elements of design, including form, line, color, scale, typography, and more, but most important, how to use those elements in creative ways. Like putting the word "go" on a stop sign, Go is all about shaking things up--and kids will love its playful spirit and belief that the world looks better when you look at it differently. He writes about scale: When a picture looks good small, don't stop there--see how it looks when it's really small. Or really big . He explains the difference between vertical lines and horizontal lines. The effect of cropping a picture to make it beautiful--or, cropping it even more to make it mysterious and compelling. How different colors signify different moods. The art of typography, including serifs and sans serifs, kerning and leading. The book ends with ten projects, including an invitation to share your designs at GoTheBook.com.

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