The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

by Horowitz, Steve; Looney, Scott | PB | Good
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Notas del vendedor
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Book Title
The Essential Guide to Game Audio
Weight
1 lbs
Product Group
Book
IsTextBook
No
ISBN
9780415706704
Categoría

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Product Identifiers

Publisher
CRC Press LLC
ISBN-10
041570670X
ISBN-13
9780415706704
eBay Product ID (ePID)
7038298447

Product Key Features

Number of Pages
240 Pages
Language
English
Publication Name
Essential Guide to Game Audio : the Theory and Practice of Sound for Games
Subject
Programming / Games, Video & Electronic, Speech & Audio Processing
Publication Year
2014
Type
Textbook
Subject Area
Computers, Games & Activities
Author
Scott R. Looney, Steve Horowitz
Format
Trade Paperback

Dimensions

Item Height
0.5 in
Item Weight
22.4 Oz
Item Length
9.4 in
Item Width
7.6 in

Additional Product Features

Intended Audience
College Audience
LCCN
2013-041385
TitleLeading
The
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
006.45
Table Of Content
Level 1: AAA (Animation, Art, Audio) - Making Sense of Sound For Games Level 2: On the Road - to NOW!- A Brief History of Games and Game Audio Level 3: My Non-Linear Life - Audio For Interactive Environments Level 4: What Is Hip? Styles and Genres - Welcome to Acronym Hell Level 5: Bleeps, Blops, Clicks, and Pops - Sound Design In Games Level 6: Compose Yourself! - The Art of Composing for Games Level 7: Do you Hear That Voice In My Head? - Voice Over For Games Level 8: Meet the Middleman: Understanding Audio Middleware Level 9: The Early Bird Gets the Worm- Preparing your Audio Level 10: 'Silly Human...' - How Game Engines Think Level 11: Unify My World - Audio in Unity 3D Level 12: Unity Too - Basic Audio Implementation in Unity 3D Level 13: Back To The Future -The World Of Mobile And Web Games Level 14: Show Me The Money-Getting a job in sound for games
Synopsis
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
LC Classification Number
QA76.76.C672H678

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