Guide to Programming with Python by Michael Dawson (2007, Trade Paperback)

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Guide to Programming with Python by Michael Dawson Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less

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Product Identifiers

PublisherCourse Technology
ISBN-101423901126
ISBN-139781423901129
eBay Product ID (ePID)57070258

Product Key Features

Number of Pages480 Pages
Publication NameGuide to Programming with Python
LanguageEnglish
SubjectProgramming / General, General, Programming Languages / Python
Publication Year2007
TypeTextbook
AuthorMichael Dawson
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height1.1 in
Item Weight31.3 Oz
Item Length9 in
Item Width7.2 in

Additional Product Features

Intended AudienceCollege Audience
ReviewsIntroduction1. Getting Started: The Game Over Program2. Types, Variables, and Simple I/O: The Useless Trivia Program3. Branching, while Loops, and Program Planning: The Guess My Number Game 4. for Loops, Strings, and Tuples: The Word Jumble Game5. Lists and Dictionaries: The Hangman Game6. Functions: Tic-Tac-Toe7. Files and Exceptions: The Trivia Challenge Game8. Software Objects: The Critter Caretaker Program9. Object-Oriented Programming: The Blackjack Game10. GUI Development: The Mad Lib Program11. Graphics: The Pizza Panic Game12. Sound, Animation, and Program Development: The Astrocrash GameAppendix A: Livewires Reference
IllustratedYes
Table Of ContentIntroduction 1. Getting Started: The Game Over Program 2. Types, Variables, and Simple I/O: The Useless Trivia Program 3. Branching, while Loops, and Program Planning: The Guess My Number Game 4. for Loops, Strings, and Tuples: The Word Jumble Game 5. Lists and Dictionaries: The Hangman Game 6. Functions: Tic-Tac-Toe 7. Files and Exceptions: The Trivia Challenge Game 8. Software Objects: The Critter Caretaker Program 9. Object-Oriented Programming: The Blackjack Game 10. GUI Development: The Mad Lib Program 11. Graphics: The Pizza Panic Game 12. Sound, Animation, and Program Development: The Astrocrash Game Appendix A: Livewires Reference
SynopsisProgramming with Python uses a fully object-oriented yet remarkably simple and readable cross-platform language, perfect for the first-time users and powerful enough to meet industry demands., Python Programming is unique and fun because of its approach: the reader learns to program through writing game programs. While it's enjoyable and engaging, the book covers plenty of fundamental computer science concepts and vocabulary. Topics include variables, memory, branching, loops, data structures, functions, file handling, exceptions, object-oriented programming, GUI programming, multimedia programming, and program planning. Even with all the power it offers to industry, Python is perfect for beginners. It has clear, simple syntax and is robust yet concise. Python Programming is the most fun way to learn the basics of programming using an easy-to-learn but powerful industry-standard programming language.

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