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Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
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Ubicado en: Sparks, Nevada, Estados Unidos
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N.º de artículo de eBay:403985444426
Última actualización el 09 jun 2025 06:55:35 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- Book Title
- Computer Graphics from Scratch: A Programmer's Introduction to 3D
- Publication Date
- 2021-05-13
- Pages
- 248
- ISBN
- 9781718500761
Acerca de este producto
Product Identifiers
Publisher
No Starch Press, Incorporated
ISBN-10
1718500769
ISBN-13
9781718500761
eBay Product ID (ePID)
23038510564
Product Key Features
Number of Pages
248 Pages
Language
English
Publication Name
Computer Graphics from Scratch : a Programmer's Introduction to 3d Rendering
Subject
Computer Graphics, Programming / Algorithms, General
Publication Year
2021
Type
Textbook
Subject Area
Computers, Technology & Engineering
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
20.1 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Trade
LCCN
2020-056364
Reviews
"If you've ever wanted to peek behind the curtain and understand how [computer graphics] work, here you've got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice." --Game From Scratch "There's enough information in his book for a university course. In fact, the book is based on the course Gambetta taught before he became a senior engineer at Google." --Joy Schwabach, Arkansas Democrat Gazette 's On Computers "One of the best textbooks I have ever seen! . . . I am in awe of the simplicity of the math and science involved. It feels a lot like I am wielding magical powers that I've always thought were beyond my reach. [Gabriel Gambetta has] absolutely managed to demystify the process. I guess it's a sort of 'the power was within you the whole time' kind of moment." --/u/Grakkam, Reddit "I love it. I love fundamental and foundational books like this. It's not tied to language or platform so doesn't get dated. I learned SO MUCH going through this book. . . . I definitely recommend this book if learning computer graphics fundamentals is something you're curious about." --Dylan Bennett, Curator of PiGameDev, "If you've ever wanted to peek behind the curtain and understand how [computer graphics] work, here you've got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice." --Game From Scratch "There's enough information in his book for a university course. In fact, the book is based on the course Gambetta taught before he became a senior engineer at Google." --Joy Schwabach, Arkansas Democrat Gazette 's On Computers "One of the best textbooks I have ever seen! . . . I am in awe of the simplicity of the math and science involved. It feels a lot like I am wielding magical powers that I've always thought were beyond my reach. [Gabriel Gambetta has] absolutely managed to demystify the process. I guess it's a sort of 'the power was within you the whole time' kind of moment." --/u/Grakkam, Reddit "I love it. I love fundamental and foundational books like this. It's not tied to language or platform so doesn't get dated. I learned SO MUCH going through this book. . . . I definitely recommend this book if learning computer graphics fundamentals is something you're curious about." --Dylan Bennett, Curator of PiGameDev " Computer Graphics from Scratch is a great jumping-off point for those who want to learn more about raytracing and rasterization." --Julia Roth, Geek Girl Authority, "If you've ever wanted to peek behind the curtain and understand how [computer graphics] work, here you've got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice." --Game From Scratch "There's enough information in his book for a university course. In fact, the book is based on the course Gambetta taught before he became a senior engineer at Google." --Joy Schwabach, Arkansas Democrat Gazette 's On Computers "One of the best textbooks I have ever seen! . . . I am in awe of the simplicity of the math and science involved. It feels a lot like I am wielding magical powers that I've always thought were beyond my reach. [Gabriel Gambetta has] absolutely managed to demystify the process. I guess it's a sort of 'the power was within you the whole time' kind of moment." --/u/Grakkam, Reddit, "If you've ever wanted to peek behind the curtain and understand how [computer graphics] work, here you've got it in a step-by-step process. . . . A nice resource to have to learn about the basics of computer graphics. . . . If you want to jump in and learn about computer graphics or get an understanding of how ray tracing works, this is a good choice." --Game From Scratch
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
006.6
Table Of Content
Introduction 1. Introductory Concepts Part I: Raytracing 2. Basic Raytracing 3. Light 4. Shadows and Reflections 5. Extending the Raytracer Part II: Rasterization 6. Lines 7. Filled Triangles 8. Shaded Triangles 9. Perspective Projection 10. Describing and Rendering a Scene 11. Clipping 12. Removing Hidden Surfaces 13. Shading 14. Textures 15. Extending the Rasterizer Appendix A: Linear Algebra
Synopsis
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: - Use perspective projection to draw 3D objects on a 2D plane - Simulate the way rays of light interact with surfaces - Add mirror-like reflections and cast shadows to objects - Render a scene from any camera position using clipping planes - Use flat, Gouraud, and Phong shading to mimic real surface lighting - Paint texture details onto basic shapes to create realistic-looking objects Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest., Demystifies the algorithms used in modern graphics software with basic programming and secondary school maths., Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You'll build two complete, fully functional renderers- a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to- Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
LC Classification Number
T385
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