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De los videojuegos a la vida real: aprovechar Minecraft para inspirar creatividad y -
USD25,56
Aproximadamente22,89 EUR
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En muy buen estado
Libro que se ha leído y que no tiene un aspecto nuevo, pero que está en un estado excelente. No hay desperfectos visibles en la tapa y se incluye sobrecubierta, si procede, para las tapas duras. Todas las páginas están en perfecto estado, sin arrugas ni roturas y no falta ninguna. El texto no está subrayado ni resaltado de forma alguna, y no hay anotaciones en los márgenes. Puede presentar marcas de identificación mínimas en la contraportada o las guardas. Muy poco usado. Consulta el anuncio del vendedor para obtener más información y la descripción de cualquier posible imperfección.
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Entrega prevista entre el mar. 1 oct. y el jue. 3 oct. a 43230
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N.º de artículo de eBay:403118066533
Última actualización el 27 sep 2024 03:11:49 H.EspVer todas las actualizacionesVer todas las actualizaciones
Características del artículo
- Estado
- ISBN
- 9781440843785
- Subject Area
- Games & Activities, Language Arts & Disciplines
- Publication Name
- From Video Games to Real Life : Tapping into Minecraft to Inspire Creativity and Learning in the Library
- Publisher
- Bloomsbury Publishing USA
- Item Length
- 9.2 in
- Subject
- Library & Information Science / School Media, Library & Information Science / Archives & Special Libraries, Library & Information Science / Administration & Management, Video & Electronic, Library & Information Science / Collection Development
- Publication Year
- 2016
- Type
- Study Guide
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.4 in
- Educational Level
- High School, Elementary School
- Item Weight
- 9 Oz
- Item Width
- 6.1 in
- Number of Pages
- 128 Pages
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Product Information
Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8-14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.
Product Identifiers
Publisher
Bloomsbury Publishing USA
ISBN-10
1440843783
ISBN-13
9781440843785
eBay Product ID (ePID)
220386798
Product Key Features
Educational Level
High School, Elementary School
Number of Pages
128 Pages
Language
English
Publication Name
From Video Games to Real Life : Tapping into Minecraft to Inspire Creativity and Learning in the Library
Publication Year
2016
Subject
Library & Information Science / School Media, Library & Information Science / Archives & Special Libraries, Library & Information Science / Administration & Management, Video & Electronic, Library & Information Science / Collection Development
Type
Study Guide
Subject Area
Games & Activities, Language Arts & Disciplines
Format
Trade Paperback
Dimensions
Item Height
0.4 in
Item Weight
9 Oz
Item Length
9.2 in
Item Width
6.1 in
Additional Product Features
Intended Audience
Elementary/High School
LCCN
2016-029503
Reviews
"From start to finish, this volume is a valuable tool for anyone looking to capitalize on the popularity of Minecraft and/or Making." - Booklist Online, "From start to finish, this volume is a valuable tool for anyone looking to capitalize on the popularity of Minecraft and/or Making." -- Booklist Online "Overall, Glendening does an exemplary job of providing libraries with an idea of the tools and resources required to create, organize, and offer a genre-themed avenue into exciting, creative lab activities and STEM programming." -- VOYA
Number of Volumes
1 Vol.
Illustrated
Yes
Lc Classification Number
Z718.3.G58 2016
Table of Content
Introduction 1 Minecraft and the Maker Movement2 Minecraft in Real Life Club3 Minecraft and Learning in an Informal Environment4 Minecraft, 3D Printing, and 3D Design5 Minecraft and Literacy Activities6 Minecraft and Making7 Crafting with Minecraft Epilogue Resources Index
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- o***9 (9)- Votos emitidos por el comprador.Últimos 6 mesesCompra verificadaYes, the price was realistic for a second hand book not superinflated. The shipping was fast. The seller very professional, skillful and flexible. It was a pleasure to do business with him. All the sellers should learn from him. Items should be sold fast ,invest the money and buy more products to make more profits. Free advice. EBAY should send me at least 10 books for my advice.Papal Banking in Renaissance Rome: Benvenuto Olivieri and Paul III, 15341549 [St (#403117938260)
- 9***t (945)- Votos emitidos por el comprador.Mes pasadoCompra verificadaAs described, not so fast shipping, packaged well,fantastic price, good communication, would buy again.
- 3***- (127)- Votos emitidos por el comprador.Mes pasadoCompra verificadaOne of the best sellers on eBay! Great description of the item, lightning fast shipping and great communication. It was a pleasure & will be purchasing from again! A++